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Adjust the critical range for shields to destroy projectiles
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@ -116,7 +116,7 @@ public class SpellShield extends AbstractSpell.RangedAreaSpell implements IAttac
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if (ProjectileUtil.isProjectile(target)) {
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if (!ProjectileUtil.isProjectileThrownBy(target, source.getOwner())) {
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if (distance < radius/2) {
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if (distance < 1) {
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target.playSound(SoundEvents.ENTITY_ZOMBIE_VILLAGER_CURE, 0.1F, 1);
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target.setDead();
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} else {
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