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Fixed players still burning on respawn
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parent
5502084b18
commit
5e5be1bf4e
1 changed files with 4 additions and 1 deletions
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@ -142,6 +142,7 @@ public class SpellDisguise extends AbstractSpell implements IAttachedEffect, ISu
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entity.setCustomNameTag(source.getOwner().getName());
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((EntityPlayer)entity).readFromNBT(nbt.getCompoundTag("playerNbt"));
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entity.setUniqueId(UUID.randomUUID());
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entity.extinguish();
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PlayerSpeciesList.instance().getPlayer((EntityPlayer)entity).setEffect(null);
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@ -164,6 +165,7 @@ public class SpellDisguise extends AbstractSpell implements IAttachedEffect, ISu
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)), source)).start();
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} else {
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entity = EntityList.createEntityFromNBT(nbt, source.getWorld());
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entity.extinguish();
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}
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onEntityLoaded(source);
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@ -183,6 +185,7 @@ public class SpellDisguise extends AbstractSpell implements IAttachedEffect, ISu
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protected void copyBaseAttributes(EntityLivingBase from, Entity to) {
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// Set first because position calculations rely on it
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to.isDead = from.isDead;
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to.onGround = from.onGround;
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if (isAttachedEntity(entity)) {
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@ -264,7 +267,7 @@ public class SpellDisguise extends AbstractSpell implements IAttachedEffect, ISu
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((EntityTameable)to).setSitting(from.isSneaking());
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}
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if (from instanceof EntityPlayer && ((EntityPlayer)from).isCreative()) {
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if (from.ticksExisted < 100 || from instanceof EntityPlayer && ((EntityPlayer)from).isCreative()) {
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to.extinguish();
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}
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