A couple ui fixes and add slightly better ability icons
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@ -58,7 +58,7 @@ class Slot {
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matrices.translate(x, y, 0);
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AbilityDispatcher.Stat stat = abilities.getStat(slot);
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float cooldown = 0.99999F;// stat.getFillProgress();
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float cooldown = stat.getFillProgress();
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// background
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UHud.drawTexture(matrices, 0, 0, textureU, textureV, size, size, 128, 128);
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@ -28,7 +28,7 @@ public class UHud extends DrawableHelper {
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private final MinecraftClient client = MinecraftClient.getInstance();
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private final List<Slot> slots = Util.make(new ArrayList<>(), slots -> {
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slots.add(new Slot(this, AbilitySlot.PRIMARY, 0, 0, 8, 49, 38, 24).foreground(0, 59));
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slots.add(new Slot(this, AbilitySlot.PRIMARY, 0, 0, 8, 49, 38, 24).background(0, 5).foreground(0, 59));
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slots.add(new Slot(this, AbilitySlot.SECONDARY, 26, -5, 3, 22, 17, 18).background(80, 105));
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slots.add(new Slot(this, AbilitySlot.TERTIARY, 36, 19, 3, 22, 17, 18).background(80, 105));
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});
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@ -45,7 +45,7 @@ public class UHud extends DrawableHelper {
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int scaledHeight = client.getWindow().getScaledHeight();
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matrices.push();
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matrices.translate(104 + (scaledWidth - 50) / 2, 20 + scaledHeight - /*70*/ 80, 0);
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matrices.translate(104 + (scaledWidth - 50) / 2, 20 + scaledHeight - 70, 0);
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RenderSystem.enableAlphaTest();
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RenderSystem.enableBlend();
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Before Width: | Height: | Size: 728 B After Width: | Height: | Size: 782 B |
Before Width: | Height: | Size: 690 B |
Before Width: | Height: | Size: 701 B After Width: | Height: | Size: 838 B |
Before Width: | Height: | Size: 701 B After Width: | Height: | Size: 998 B |
Before Width: | Height: | Size: 701 B After Width: | Height: | Size: 621 B |
Before Width: | Height: | Size: 690 B After Width: | Height: | Size: 679 B |
Before Width: | Height: | Size: 793 B After Width: | Height: | Size: 802 B |
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 19 KiB |