A couple ui fixes and add slightly better ability icons

This commit is contained in:
Sollace 2020-09-23 23:18:54 +02:00
parent 361a00bf3f
commit 5aa9d27861
10 changed files with 3 additions and 3 deletions

View file

@ -58,7 +58,7 @@ class Slot {
matrices.translate(x, y, 0); matrices.translate(x, y, 0);
AbilityDispatcher.Stat stat = abilities.getStat(slot); AbilityDispatcher.Stat stat = abilities.getStat(slot);
float cooldown = 0.99999F;// stat.getFillProgress(); float cooldown = stat.getFillProgress();
// background // background
UHud.drawTexture(matrices, 0, 0, textureU, textureV, size, size, 128, 128); UHud.drawTexture(matrices, 0, 0, textureU, textureV, size, size, 128, 128);

View file

@ -28,7 +28,7 @@ public class UHud extends DrawableHelper {
private final MinecraftClient client = MinecraftClient.getInstance(); private final MinecraftClient client = MinecraftClient.getInstance();
private final List<Slot> slots = Util.make(new ArrayList<>(), slots -> { private final List<Slot> slots = Util.make(new ArrayList<>(), slots -> {
slots.add(new Slot(this, AbilitySlot.PRIMARY, 0, 0, 8, 49, 38, 24).foreground(0, 59)); slots.add(new Slot(this, AbilitySlot.PRIMARY, 0, 0, 8, 49, 38, 24).background(0, 5).foreground(0, 59));
slots.add(new Slot(this, AbilitySlot.SECONDARY, 26, -5, 3, 22, 17, 18).background(80, 105)); slots.add(new Slot(this, AbilitySlot.SECONDARY, 26, -5, 3, 22, 17, 18).background(80, 105));
slots.add(new Slot(this, AbilitySlot.TERTIARY, 36, 19, 3, 22, 17, 18).background(80, 105)); slots.add(new Slot(this, AbilitySlot.TERTIARY, 36, 19, 3, 22, 17, 18).background(80, 105));
}); });
@ -45,7 +45,7 @@ public class UHud extends DrawableHelper {
int scaledHeight = client.getWindow().getScaledHeight(); int scaledHeight = client.getWindow().getScaledHeight();
matrices.push(); matrices.push();
matrices.translate(104 + (scaledWidth - 50) / 2, 20 + scaledHeight - /*70*/ 80, 0); matrices.translate(104 + (scaledWidth - 50) / 2, 20 + scaledHeight - 70, 0);
RenderSystem.enableAlphaTest(); RenderSystem.enableAlphaTest();
RenderSystem.enableBlend(); RenderSystem.enableBlend();

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