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Fixed spawn lists for clouds being swappedn between ocean and land
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1 changed files with 1 additions and 1 deletions
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@ -67,7 +67,7 @@ public class UEntities {
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if (!(biome instanceof BiomeHell || biome instanceof BiomeEnd)) {
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if (!(biome instanceof BiomeHell || biome instanceof BiomeEnd)) {
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BiomeBS.addSpawnEntry(biome, EnumCreatureType.AMBIENT, EntityWildCloud.class, b ->
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BiomeBS.addSpawnEntry(biome, EnumCreatureType.AMBIENT, EntityWildCloud.class, b ->
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BiomeManager.oceanBiomes.contains(b) ? EntityWildCloud.SPAWN_ENTRY_LAND : EntityWildCloud.SPAWN_ENTRY_OCEAN
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BiomeManager.oceanBiomes.contains(b) ? EntityWildCloud.SPAWN_ENTRY_OCEAN : EntityWildCloud.SPAWN_ENTRY_LAND
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);
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);
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BiomeBS.addSpawnEntry(biome, EnumCreatureType.CREATURE, EntityRainbow.Spawner.class, b -> EntityRainbow.SPAWN_ENTRY);
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BiomeBS.addSpawnEntry(biome, EnumCreatureType.CREATURE, EntityRainbow.Spawner.class, b -> EntityRainbow.SPAWN_ENTRY);
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