Fixed spawn lists for clouds being swappedn between ocean and land

This commit is contained in:
Sollace 2019-04-04 16:40:00 +02:00
parent fe054a8ac5
commit 578b000233

View file

@ -67,7 +67,7 @@ public class UEntities {
if (!(biome instanceof BiomeHell || biome instanceof BiomeEnd)) {
BiomeBS.addSpawnEntry(biome, EnumCreatureType.AMBIENT, EntityWildCloud.class, b ->
BiomeManager.oceanBiomes.contains(b) ? EntityWildCloud.SPAWN_ENTRY_LAND : EntityWildCloud.SPAWN_ENTRY_OCEAN
BiomeManager.oceanBiomes.contains(b) ? EntityWildCloud.SPAWN_ENTRY_OCEAN : EntityWildCloud.SPAWN_ENTRY_LAND
);
BiomeBS.addSpawnEntry(biome, EnumCreatureType.CREATURE, EntityRainbow.Spawner.class, b -> EntityRainbow.SPAWN_ENTRY);