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Fixed some attribute changes not propagating to the client
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1 changed files with 1 additions and 1 deletions
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@ -36,7 +36,7 @@ public interface Channel {
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T p = factory.apply(buffer);
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p.handle(context);
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sender.world.getPlayers().forEach(player -> {
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if (player != null && player != sender) {
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if (player != null) {
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redirect.send(player, p);
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}
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});
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