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https://github.com/Sollace/Unicopia.git
synced 2024-11-27 15:17:59 +01:00
Disable fancy portal rendering since they don't work quite right
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parent
8785a3f5aa
commit
5356c5c7ec
2 changed files with 62 additions and 35 deletions
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@ -248,6 +248,8 @@ public class PortalSpell extends AbstractSpell implements PlaceableSpell.Placeme
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teleportationTarget.fromNBT(compound.getCompound("teleportationTarget"));
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pitch = compound.getFloat("pitch");
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yaw = compound.getFloat("yaw");
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targetPortalPitch = compound.getFloat("targetPortalPitch");
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targetPortalYaw = compound.getFloat("targetPortalYaw");
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particleArea = PARTICLE_AREA.rotate(
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pitch * MathHelper.RADIANS_PER_DEGREE,
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(180 - yaw) * MathHelper.RADIANS_PER_DEGREE
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@ -23,6 +23,7 @@ import com.minelittlepony.unicopia.entity.EntityReference;
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import com.minelittlepony.unicopia.entity.mob.UEntities;
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import com.minelittlepony.unicopia.mixin.client.MixinMinecraftClient;
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import com.mojang.blaze3d.platform.GlConst;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.systems.VertexSorter;
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@ -48,6 +49,8 @@ import net.minecraft.util.math.RotationAxis;
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import net.minecraft.util.math.Vec3d;
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public class PortalSpellRenderer extends SpellRenderer<PortalSpell> {
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static boolean FANCY_PORTAlS = false;
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private static final LoadingCache<UUID, PortalFrameBuffer> FRAME_BUFFERS = CacheBuilder.newBuilder()
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.expireAfterAccess(10, TimeUnit.SECONDS)
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.<UUID, PortalFrameBuffer>removalListener(n -> n.getValue().close())
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@ -79,6 +82,20 @@ public class PortalSpellRenderer extends SpellRenderer<PortalSpell> {
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SphereModel.DISK.render(matrices, buff, light, 0, 2F, red, green, blue, 1);
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matrices.pop();
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if (!FANCY_PORTAlS) {
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matrices.push();
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matrices.translate(0, -0.02, 0);
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matrices.multiply(RotationAxis.POSITIVE_X.rotationDegrees(180));
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SphereModel.DISK.render(matrices, buff, light, 0, 2F, red, green, blue, 1);
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matrices.pop();
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return;
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}
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// Fancy portal rendering is disabled for now
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// Need to fix:
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// 1. Transparent parts of the sky (because the game sets the clear to (0,0,0,0)
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// 2. Chunk flickering at long distances between portals
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if (caster.asEntity().distanceTo(client.cameraEntity) > 50) {
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return; // don't bother rendering if too far away
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}
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@ -87,12 +104,12 @@ public class PortalSpellRenderer extends SpellRenderer<PortalSpell> {
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try {
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float grown = Math.min(caster.asEntity().age, 20) / 20F;
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matrices.push();
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matrices.translate(0, 0.01, 0);
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matrices.translate(0, -0.01, 0);
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matrices.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(-spell.getYaw()));
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matrices.scale(grown, 1, grown);
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PortalFrameBuffer buffer = FRAME_BUFFERS.get(target.uuid());
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buffer.build(spell, caster, target);
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buffer.draw(matrices);
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buffer.draw(matrices, vertices);
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matrices.pop();
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} catch (ExecutionException e) { }
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});
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@ -101,6 +118,8 @@ public class PortalSpellRenderer extends SpellRenderer<PortalSpell> {
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static class PortalFrameBuffer implements AutoCloseable {
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@Nullable
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private SimpleFramebuffer framebuffer;
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@Nullable
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private SimpleFramebuffer backgroundBuffer;
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private boolean closed;
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private final MinecraftClient client = MinecraftClient.getInstance();
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@ -109,31 +128,32 @@ public class PortalSpellRenderer extends SpellRenderer<PortalSpell> {
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private static int recursionCount;
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public void draw(MatrixStack matrices) {
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if (closed || framebuffer == null) {
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return;
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public void draw(MatrixStack matrices, VertexConsumerProvider vertices) {
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Vec3d skyColor = client.world.getSkyColor(client.gameRenderer.getCamera().getPos(), client.getTickDelta());
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BackgroundRenderer.setFogBlack();
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SphereModel.DISK.render(matrices, vertices.getBuffer(RenderLayers.getMagicShield()), 0, 0, 2, (float)skyColor.x, (float)skyColor.y, (float)skyColor.z, 1);
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matrices.translate(0, -0.001, 0);
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if (!(closed || framebuffer == null)) {
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RenderSystem.assertOnRenderThread();
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GlStateManager._colorMask(true, true, true, false);
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GlStateManager._enableDepthTest();
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GlStateManager._disableCull();
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Tessellator tessellator = RenderSystem.renderThreadTesselator();
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BufferBuilder buffer = tessellator.getBuffer();
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float uScale = (float)framebuffer.viewportWidth / (float)framebuffer.textureWidth;
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float vScale = (float)framebuffer.viewportHeight / (float)framebuffer.textureHeight;
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RenderSystem.setShader(GameRenderer::getPositionTexColorProgram);
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RenderSystem._setShaderTexture(0, framebuffer.getColorAttachment());
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buffer.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_TEXTURE_COLOR);
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TexturedSphereModel.DISK.render(matrices, buffer, 2F, 1, 1, 1, 1, uScale, vScale);
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tessellator.draw();
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client.getTextureManager().bindTexture(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE);
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GlStateManager._enableCull();
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GlStateManager._colorMask(true, true, true, true);
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GlStateManager._depthMask(true);
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}
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float uScale = (float)framebuffer.viewportWidth / (float)framebuffer.textureWidth;
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float vScale = (float)framebuffer.viewportHeight / (float)framebuffer.textureHeight;
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Tessellator tessellator = RenderSystem.renderThreadTesselator();
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BufferBuilder buffer = tessellator.getBuffer();
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RenderSystem.enableDepthTest();
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RenderSystem.disableCull();
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RenderSystem.setShaderTexture(0, framebuffer.getColorAttachment());
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RenderSystem.setShader(GameRenderer::getPositionTexColorProgram);
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Matrix4f textureMatrix = matrices.peek().getPositionMatrix();
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RenderSystem.setTextureMatrix(textureMatrix);
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buffer.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_TEXTURE_COLOR);
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TexturedSphereModel.DISK.render(matrices, buffer, 2F, 1, 1, 1, 1, uScale, vScale);
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tessellator.draw();
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client.getTextureManager().bindTexture(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE);
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RenderSystem.enableCull();
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RenderSystem.resetTextureMatrix();
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}
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public void build(PortalSpell spell, Caster<?> caster, EntityReference.EntityValues<Entity> target) {
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@ -177,15 +197,15 @@ public class PortalSpellRenderer extends SpellRenderer<PortalSpell> {
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int originalFov = fov.getValue();
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fov.setValue(110);
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Vec3d offset = new Vec3d(0, -1.2, -0.2);
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float yaw = spell.getYawDifference();// spell.getYawDifference();
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Vec3d offset = new Vec3d(0, 1.8, 0);
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float yaw = spell.getYawDifference();
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offset = offset.rotateY(yaw * MathHelper.RADIANS_PER_DEGREE);
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Entity cameraEntity = UEntities.CAST_SPELL.create(caster.asWorld());
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cameraEntity.setPosition(target.pos().add(offset));
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cameraEntity.setPitch(spell.getTargetPitch());
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cameraEntity.setYaw(yaw);
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cameraEntity.setYaw(spell.getTargetYaw() + 180);
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drawWorld(cameraEntity, 400, 400);
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@ -216,6 +236,8 @@ public class PortalSpellRenderer extends SpellRenderer<PortalSpell> {
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if (framebuffer == null) {
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framebuffer = new SimpleFramebuffer(width, height, true, MinecraftClient.IS_SYSTEM_MAC);
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framebuffer.setClearColor(0, 0, 0, 0);
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framebuffer.clear(MinecraftClient.IS_SYSTEM_MAC);
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}
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window.setFramebufferWidth(width);
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@ -231,12 +253,10 @@ public class PortalSpellRenderer extends SpellRenderer<PortalSpell> {
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int fbo = client.getFramebuffer().fbo;
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client.getFramebuffer().fbo = framebuffer.fbo;
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framebuffer.setClearColor(0, 0, 0, 0);
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framebuffer.clear(MinecraftClient.IS_SYSTEM_MAC);
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RenderSystem.clear(GlConst.GL_DEPTH_BUFFER_BIT | GlConst.GL_COLOR_BUFFER_BIT, MinecraftClient.IS_SYSTEM_MAC);
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framebuffer.beginWrite(true);
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BackgroundRenderer.clearFog();
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RenderSystem.enableCull();
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Camera camera = client.gameRenderer.getCamera();
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@ -254,13 +274,15 @@ public class PortalSpellRenderer extends SpellRenderer<PortalSpell> {
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}
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framebuffer.endWrite();
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client.getFramebuffer().fbo = fbo;
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client.getFramebuffer().beginWrite(true);
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chunkInfos.clear();
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chunkInfos.addAll((List)backup);
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view.pop();
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RenderSystem.applyModelViewMatrix();
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client.getFramebuffer().fbo = fbo;
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window.setFramebufferWidth(i);
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window.setFramebufferHeight(j);
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@ -278,8 +300,6 @@ public class PortalSpellRenderer extends SpellRenderer<PortalSpell> {
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1
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);
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}
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client.getFramebuffer().beginWrite(true);
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}
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@Override
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@ -290,6 +310,11 @@ public class PortalSpellRenderer extends SpellRenderer<PortalSpell> {
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framebuffer = null;
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fb.delete();
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}
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if (backgroundBuffer != null) {
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SimpleFramebuffer fb = backgroundBuffer;
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backgroundBuffer = null;
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fb.delete();
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}
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}
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}
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