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Fix slime blocks in the upside down
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2 changed files with 47 additions and 0 deletions
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@ -0,0 +1,46 @@
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package com.minelittlepony.unicopia.mixin.gravity;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import net.minecraft.block.entity.PistonBlockEntity;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Box;
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import net.minecraft.util.math.Direction;
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import net.minecraft.world.World;
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@Mixin(PistonBlockEntity.class)
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abstract class MixinPistonBlockEntity {
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@Shadow
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private static Box offsetHeadBox(BlockPos pos, Box box, PistonBlockEntity blockEntity) {
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return box;
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}
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@Shadow
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private static boolean canMoveEntity(Box box, Entity entity, BlockPos pos) {
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return false;
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}
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@Shadow
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private static void moveEntity(Direction direction, Entity entity, double distance, Direction movementDirection) {
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}
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@Inject(method = "moveEntitiesInHoneyBlock", at = @At("TAIL"))
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private static void moveEntitiesInHoneyBlock(World world, BlockPos pos, float ticks, PistonBlockEntity tile, CallbackInfo info) {
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Direction direction = tile.getMovementDirection();
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if (!direction.getAxis().isHorizontal()) {
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return;
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}
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double blockY = tile.getPushedBlock().getCollisionShape(world, pos).getMin(Direction.Axis.Y);
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Box box = offsetHeadBox(pos, new Box(0, blockY - 1.5000010000000001F, 0, 1, blockY, 1), tile);
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double distance = ticks - tile.getProgress(1);
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for (Entity entity2 : world.getOtherEntities(null, box, entity -> canMoveEntity(box, entity, pos))) {
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moveEntity(direction, entity2, distance, direction);
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}
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}
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}
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@ -58,6 +58,7 @@
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"gravity.MixinLivingEntity",
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"gravity.MixinLivingEntity",
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"gravity.MixinMobEntity",
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"gravity.MixinMobEntity",
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"gravity.MixinWorld",
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"gravity.MixinWorld",
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"gravity.MixinPistonBlockEntity",
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"gravity.MixinServerWorld",
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"gravity.MixinServerWorld",
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"gravity.MixinServerPlayerEntity",
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"gravity.MixinServerPlayerEntity",
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"gravity.MixinServerPlayNetworkHandler",
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"gravity.MixinServerPlayNetworkHandler",
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