Fixed sound effect still not playing when dinging celestia

This commit is contained in:
Sollace 2023-09-11 21:15:08 +01:00
parent af76a4fef6
commit 48b3e1a34c
No known key found for this signature in database
GPG key ID: E52FACE7B5C773DB

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@ -38,7 +38,7 @@ public class DragonBreathScrollItem extends Item {
if (count == 1 && "dings_on_celestias_head".equals(counterName)) { if (count == 1 && "dings_on_celestias_head".equals(counterName)) {
UnicopiaWorldProperties properties = UnicopiaWorldProperties.forWorld((ServerWorld)world); UnicopiaWorldProperties properties = UnicopiaWorldProperties.forWorld((ServerWorld)world);
properties.setTangentalSkyAngle(properties.getTangentalSkyAngle() + 15); properties.setTangentalSkyAngle(properties.getTangentalSkyAngle() + 15);
world.playSound(null, player.getBlockPos(), USounds.Vanilla.BLOCK_ANVIL_HIT, SoundCategory.NEUTRAL, 0.3F, 1); world.playSound(null, player.getBlockPos(), USounds.Vanilla.BLOCK_ANVIL_LAND, SoundCategory.NEUTRAL, 0.2F, (float)world.random.nextTriangular(1, 0.2F));
} }
}); });
DragonBreathStore.get(world).put(recipient, payload.split(1)); DragonBreathStore.get(world).put(recipient, payload.split(1));