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Fixed sound effect still not playing when dinging celestia
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1 changed files with 1 additions and 1 deletions
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@ -38,7 +38,7 @@ public class DragonBreathScrollItem extends Item {
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if (count == 1 && "dings_on_celestias_head".equals(counterName)) {
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if (count == 1 && "dings_on_celestias_head".equals(counterName)) {
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UnicopiaWorldProperties properties = UnicopiaWorldProperties.forWorld((ServerWorld)world);
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UnicopiaWorldProperties properties = UnicopiaWorldProperties.forWorld((ServerWorld)world);
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properties.setTangentalSkyAngle(properties.getTangentalSkyAngle() + 15);
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properties.setTangentalSkyAngle(properties.getTangentalSkyAngle() + 15);
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world.playSound(null, player.getBlockPos(), USounds.Vanilla.BLOCK_ANVIL_HIT, SoundCategory.NEUTRAL, 0.3F, 1);
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world.playSound(null, player.getBlockPos(), USounds.Vanilla.BLOCK_ANVIL_LAND, SoundCategory.NEUTRAL, 0.2F, (float)world.random.nextTriangular(1, 0.2F));
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}
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}
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});
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});
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DragonBreathStore.get(world).put(recipient, payload.split(1));
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DragonBreathStore.get(world).put(recipient, payload.split(1));
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