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Spells should not affect bedrock. Fixes #103
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@ -65,6 +65,10 @@ public interface Caster<E extends Entity> extends
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default boolean canModifyAt(BlockPos pos, ModificationType mod) {
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if (mod.checkPhysical()) {
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if (asWorld().getBlockState(pos).getHardness(asWorld(), pos) < 0) {
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return false;
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}
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if (getMaster() instanceof PlayerEntity player) {
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if (!asWorld().canPlayerModifyAt(player, pos)) {
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return false;
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@ -12,6 +12,7 @@ import com.minelittlepony.unicopia.mixin.MixinFallingBlockEntity;
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import com.minelittlepony.unicopia.projectile.MagicProjectileEntity;
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import com.minelittlepony.unicopia.projectile.ProjectileDelegate;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.FallingBlockEntity;
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import net.minecraft.util.hit.BlockHitResult;
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