Fixed projectiles not rendering correctly to the client

This commit is contained in:
Sollace 2019-03-05 14:28:45 +02:00
parent ff707b679e
commit 41923f82e1

View file

@ -8,6 +8,7 @@ import net.minecraftforge.fml.common.registry.EntityEntryBuilder;
public class EntityType { public class EntityType {
private int projectilNetworkId = 0;
private final String modid; private final String modid;
public EntityType(String modid) { public EntityType(String modid) {
@ -31,7 +32,7 @@ public class EntityType {
public EntityEntry projectile(Class<? extends Entity> cls, String name, int range, int frequency, boolean includeVelocity) { public EntityEntry projectile(Class<? extends Entity> cls, String name, int range, int frequency, boolean includeVelocity) {
return EntityEntryBuilder.create().entity(cls) return EntityEntryBuilder.create().entity(cls)
.name(name) .name(name)
.id(new ResourceLocation(modid, name), 0).tracker(range, frequency, includeVelocity) .id(new ResourceLocation(modid, name), projectilNetworkId++).tracker(range, frequency, includeVelocity)
.build(); .build();
} }