Increased drop rates for clouds

This commit is contained in:
Sollace 2019-02-01 11:06:40 +02:00
parent e6e69f3cbd
commit 4189ebf425

View file

@ -561,12 +561,12 @@ public class EntityCloud extends EntityFlying implements IAnimals {
protected void dropFewItems(boolean hitByPlayer, int looting) { protected void dropFewItems(boolean hitByPlayer, int looting) {
if (hitByPlayer) { if (hitByPlayer) {
Item item = getDropItem(); Item item = getDropItem();
int amount = 2 + world.rand.nextInt(3); int amount = 13 + world.rand.nextInt(3);
dropItem(item, amount * (1 + looting)); dropItem(item, amount * (1 + looting));
if (world.rand.nextBoolean()) { if (world.rand.nextBoolean()) {
dropItem(UItems.dew_drop, 2 + looting); dropItem(UItems.dew_drop, 3 + looting);
} }
} }
} }