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Increased drop rates for clouds
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1 changed files with 2 additions and 2 deletions
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@ -561,12 +561,12 @@ public class EntityCloud extends EntityFlying implements IAnimals {
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protected void dropFewItems(boolean hitByPlayer, int looting) {
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if (hitByPlayer) {
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Item item = getDropItem();
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int amount = 2 + world.rand.nextInt(3);
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int amount = 13 + world.rand.nextInt(3);
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dropItem(item, amount * (1 + looting));
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if (world.rand.nextBoolean()) {
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dropItem(UItems.dew_drop, 2 + looting);
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dropItem(UItems.dew_drop, 3 + looting);
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}
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}
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}
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