Fixed dutch doors not updating correctly

This commit is contained in:
Sollace 2020-04-26 12:07:40 +02:00
parent 1e032e1915
commit 4170d3301d

View file

@ -1,6 +1,7 @@
package com.minelittlepony.unicopia.block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.enums.DoubleBlockHalf;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
@ -32,24 +33,25 @@ public class DutchDoorBlock extends AbstractDoorBlock {
return result;
}
// UPPER - HALF/HINGE/POWER{/OPEN}
// LOWER - HALF/FACING/FACING/OPEN
@Override
public BlockState getStateForNeighborUpdate(BlockState state, Direction face, BlockState other, IWorld world, BlockPos pos, BlockPos otherPos) {
// copy properties in stored by the sibling block
if (state.get(HALF) == DoubleBlockHalf.LOWER) {
if (other.getBlock() == this) {
return state.with(HINGE, other.get(HINGE))
DoubleBlockHalf half = state.get(HALF);
if (face.getAxis() == Direction.Axis.Y && half == DoubleBlockHalf.LOWER == (face == Direction.UP)) {
if (other.getBlock() == this && other.get(HALF) != half) {
return state
.with(FACING, other.get(FACING))
.with(HINGE, other.get(HINGE))
.with(POWERED, other.get(POWERED));
}
} else {
if (other.getBlock() == this) {
return state.with(FACING, other.get(FACING));
}
return Blocks.AIR.getDefaultState();
}
if (half == DoubleBlockHalf.LOWER && face == Direction.DOWN && !state.canPlaceAt(world, pos)) {
return Blocks.AIR.getDefaultState();
}
return state;
}