mirror of
https://github.com/Sollace/Unicopia.git
synced 2024-11-27 15:17:59 +01:00
Crystal doors can now be locked by providing them a signed bangle of comradery.
When locked they will only let the owner or players wearing a signed bangle through. Also you can't cheat them
This commit is contained in:
parent
b99c6b6c29
commit
408c9d11c0
7 changed files with 182 additions and 28 deletions
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@ -1,64 +1,182 @@
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package com.minelittlepony.unicopia.block;
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import java.util.UUID;
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import org.jetbrains.annotations.Nullable;
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import com.minelittlepony.unicopia.EquineContext;
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import com.minelittlepony.unicopia.Race;
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import com.minelittlepony.unicopia.USounds;
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import com.minelittlepony.unicopia.item.FriendshipBraceletItem;
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import com.minelittlepony.unicopia.item.UItems;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockEntityProvider;
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import net.minecraft.block.BlockSetType;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.DoorBlock;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.block.enums.DoubleBlockHalf;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NbtCompound;
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import net.minecraft.server.world.ServerWorld;
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import net.minecraft.sound.SoundCategory;
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import net.minecraft.state.StateManager;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.state.property.Properties;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.random.Random;
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import net.minecraft.world.World;
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import net.minecraft.world.event.GameEvent;
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public class CrystalDoorBlock extends DoorBlock {
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public class CrystalDoorBlock extends DoorBlock implements BlockEntityProvider {
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public static final BooleanProperty LOCKED = Properties.LOCKED;
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public CrystalDoorBlock(Settings settings, BlockSetType blockSet) {
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super(settings, blockSet);
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setDefaultState(getDefaultState().with(LOCKED, false));
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}
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@Override
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protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
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super.appendProperties(builder);
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builder.add(LOCKED);
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}
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@Override
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public boolean hasRandomTicks(BlockState state) {
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return state.get(LOCKED);
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}
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@Deprecated
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@Override
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public void randomTick(BlockState state, ServerWorld world, BlockPos pos, Random random) {
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super.randomTick(state, world, pos, random);
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if (!isLocked(world, pos)) {
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setOnGuard(state, world, pos, false);
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}
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}
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@Override
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public void neighborUpdate(BlockState state, World world, BlockPos pos, Block sourceBlock, BlockPos sourcePos, boolean notify) {
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boolean powered = world.isReceivingRedstonePower(pos) || world.isReceivingRedstonePower(pos.offset(state.get(HALF) == DoubleBlockHalf.LOWER ? Direction.UP : Direction.DOWN));
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if (!getDefaultState().isOf(sourceBlock) && powered != state.get(POWERED)) {
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if (powered) {
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state = state.cycle(OPEN);
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playOpenCloseSound(null, world, pos, state.get(OPEN));
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world.emitGameEvent(null, state.get(OPEN) ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, pos);
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}
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if (!state.get(LOCKED)) {
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boolean powered = world.isReceivingRedstonePower(pos) || world.isReceivingRedstonePower(pos.offset(state.get(HALF) == DoubleBlockHalf.LOWER ? Direction.UP : Direction.DOWN));
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if (!getDefaultState().isOf(sourceBlock) && powered != state.get(POWERED)) {
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if (powered) {
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state = state.cycle(OPEN);
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playOpenCloseSound(null, world, pos, state.get(OPEN));
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world.emitGameEvent(null, state.get(OPEN) ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE, pos);
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}
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world.setBlockState(pos, state.with(POWERED, powered), Block.NOTIFY_LISTENERS);
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world.setBlockState(pos, state.with(POWERED, powered), Block.NOTIFY_LISTENERS);
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}
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}
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if (state.get(HALF) == DoubleBlockHalf.LOWER && sourcePos.getY() == pos.getY() - 1) {
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if (!canPlaceAt(state, world, pos) && world.isAir(sourcePos)) {
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world.setBlockState(sourcePos, Blocks.DIRT.getDefaultState());
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}
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}
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}
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@Override
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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if (!EquineContext.of(player).getCompositeRace().any(Race::canCast)) {
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if (!player.getStackInHand(hand).isOf(UItems.MEADOWBROOKS_STAFF)) {
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if (!shouldProvideAccess(world, pos, player)) {
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if (isLocked(world, pos) || !player.getStackInHand(hand).isOf(UItems.MEADOWBROOKS_STAFF)) {
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playOpenCloseSound(player, world, pos, false);
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return ActionResult.FAIL;
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setOnGuard(state, world, pos, true);
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return ActionResult.CONSUME;
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} else {
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world.playSound(player, pos, USounds.ENTITY_CRYSTAL_SHARDS_AMBIENT, SoundCategory.BLOCKS, 1, world.getRandom().nextFloat() * 0.1F + 0.9F);
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}
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} else if (!isLocked(world, pos)) {
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ItemStack heldStack = player.getStackInHand(hand);
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if (heldStack.isOf(UItems.FRIENDSHIP_BRACELET)) {
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@Nullable
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UUID signator = FriendshipBraceletItem.getSignatorId(heldStack);
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if (signator != null) {
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BlockEntityUtil.getOrCreateBlockEntity(world, state.get(HALF) == DoubleBlockHalf.LOWER ? pos.up() : pos, UBlockEntities.CRYSTAL_DOOR).ifPresent(data -> {
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data.setSignator(signator);
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setOnGuard(state, world, pos, true);
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world.playSound(player, pos, USounds.ENTITY_CRYSTAL_SHARDS_AMBIENT, SoundCategory.BLOCKS, 1, world.getRandom().nextFloat() * 0.1F + 0.9F);
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});
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return ActionResult.SUCCESS;
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}
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} else {
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setOnGuard(state, world, pos, false);
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}
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}
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return super.onUse(state, world, pos, player, hand, hit);
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}
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private void setOnGuard(BlockState state, World world, BlockPos pos, boolean locked) {
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world.setBlockState(pos, state.with(LOCKED, locked));
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pos = pos.offset(state.get(HALF) == DoubleBlockHalf.LOWER ? Direction.UP : Direction.DOWN);
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state = world.getBlockState(pos);
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if (state.isOf(this)) {
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world.setBlockState(pos, state.with(LOCKED, locked));
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}
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}
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private boolean shouldProvideAccess(World world, BlockPos pos, PlayerEntity player) {
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UUID signator = getSignator(world, pos);
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if (signator != null) {
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return signator.equals(player.getUuid()) || FriendshipBraceletItem.isComrade(signator, player);
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}
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return EquineContext.of(player).getCompositeRace().any(Race::canCast);
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}
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private boolean isLocked(World world, BlockPos pos) {
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return getSignator(world, pos) != null;
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}
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@Nullable
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private UUID getSignator(World world, BlockPos pos) {
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pos = world.getBlockState(pos).get(HALF) == DoubleBlockHalf.LOWER ? pos.up() : pos;
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var d = world.getBlockEntity(pos, UBlockEntities.CRYSTAL_DOOR);
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return d.map(data -> data.signator).orElse(null);
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}
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private void playOpenCloseSound(@Nullable Entity entity, World world, BlockPos pos, boolean open) {
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world.playSound(entity, pos, open ? getBlockSetType().doorOpen() : getBlockSetType().doorClose(), SoundCategory.BLOCKS, 1, world.getRandom().nextFloat() * 0.1f + 0.9f);
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}
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@Override
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public BlockEntity createBlockEntity(BlockPos pos, BlockState state) {
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return new TileData(pos, state);
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}
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public static class TileData extends BlockEntity {
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@Nullable
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private UUID signator;
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public TileData(BlockPos pos, BlockState state) {
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super(UBlockEntities.CRYSTAL_DOOR, pos, state);
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}
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public void setSignator(UUID signator) {
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this.signator = signator;
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markDirty();
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}
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@Override
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public void readNbt(NbtCompound nbt) {
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signator = nbt.containsUuid("signator") ? nbt.getUuid("signator") : null;
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}
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@Override
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protected void writeNbt(NbtCompound nbt) {
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if (signator != null) {
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nbt.putUuid("signator", signator);
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}
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}
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}
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}
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@ -16,6 +16,7 @@ public interface UBlockEntities {
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BlockEntityType<ChestBlockEntity> CLOUD_CHEST = create("cloud_chest", BlockEntityType.Builder.create(CloudChestBlock.TileData::new, UBlocks.CLOUD_CHEST));
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BlockEntityType<HiveBlock.TileData> HIVE_STORAGE = create("hive_storage", BlockEntityType.Builder.create(HiveBlock.TileData::new, UBlocks.HIVE));
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BlockEntityType<ItemJarBlock.TileData> ITEM_JAR = create("item_jar", BlockEntityType.Builder.create(ItemJarBlock.TileData::new, UBlocks.JAR));
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BlockEntityType<CrystalDoorBlock.TileData> CRYSTAL_DOOR = create("crystal_door", BlockEntityType.Builder.create(CrystalDoorBlock.TileData::new, UBlocks.CRYSTAL_DOOR));
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static <T extends BlockEntity> BlockEntityType<T> create(String id, Builder<T> builder) {
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return Registry.register(Registries.BLOCK_ENTITY_TYPE, id, builder.build(null));
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@ -34,6 +34,7 @@ import net.minecraft.data.client.Model;
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import net.minecraft.data.client.ModelIds;
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import net.minecraft.data.client.Models;
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import net.minecraft.data.client.MultipartBlockStateSupplier;
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import net.minecraft.data.client.TextureKey;
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import net.minecraft.data.client.TextureMap;
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import net.minecraft.data.client.TexturedModel;
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import net.minecraft.data.client.VariantSettings;
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@ -89,7 +90,8 @@ public class UBlockStateModelGenerator extends BlockStateModelGenerator {
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registerAll((g, block) -> g.registerParentedItemModel(block, ModelIds.getBlockModelId(block)), UBlocks.SHAPING_BENCH, UBlocks.SURFACE_CHITIN);
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registerAll(UBlockStateModelGenerator::registerSimpleState, UBlocks.SHAPING_BENCH, UBlocks.BANANAS);
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// doors
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registerAll(UBlockStateModelGenerator::registerStableDoor, UBlocks.STABLE_DOOR, UBlocks.DARK_OAK_DOOR, UBlocks.CRYSTAL_DOOR, UBlocks.CLOUD_DOOR);
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registerAll(UBlockStateModelGenerator::registerStableDoor, UBlocks.STABLE_DOOR, UBlocks.DARK_OAK_DOOR, UBlocks.CLOUD_DOOR);
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registerLockingDoor(UBlocks.CRYSTAL_DOOR);
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// cloud blocks
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createCustomTexturePool(UBlocks.CLOUD, TexturedModel.CUBE_ALL).same(UBlocks.UNSTABLE_CLOUD).slab(UBlocks.CLOUD_SLAB).stairs(UBlocks.CLOUD_STAIRS);
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@ -347,23 +349,37 @@ public class UBlockStateModelGenerator extends BlockStateModelGenerator {
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}
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public void registerStableDoor(Block door) {
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TextureMap topTextures = TextureMap.topBottom(door);
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TextureMap bottomTextures = topTextures.copyAndAdd(TOP, topTextures.getTexture(BOTTOM));
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registerItemModel(door.asItem());
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var variants = BlockStateVariantMap.create(Properties.HORIZONTAL_FACING, Properties.DOUBLE_BLOCK_HALF, Properties.DOOR_HINGE, Properties.OPEN);
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fillStableDoorVariantMap(variants, DoubleBlockHalf.LOWER,
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BlockModels.DOOR_LEFT.upload(door, "_bottom_left", bottomTextures, modelCollector),
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BlockModels.DOOR_RIGHT.upload(door, "_bottom_right", bottomTextures, modelCollector)
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);
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fillStableDoorVariantMap(variants, DoubleBlockHalf.UPPER,
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BlockModels.DOOR_LEFT.upload(door, "_top_left", topTextures, modelCollector),
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BlockModels.DOOR_RIGHT.upload(door, "_top_right", topTextures, modelCollector)
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);
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registerItemModel(door.asItem());
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buildDoorStateModels(door, "", variants::register);
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blockStateCollector.accept(VariantsBlockStateSupplier.create(door).coordinate(variants));
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}
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public static void fillStableDoorVariantMap(
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BlockStateVariantMap.QuadrupleProperty<Direction, DoubleBlockHalf, DoorHinge, Boolean> variantMap,
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public void registerLockingDoor(Block door) {
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var variants = BlockStateVariantMap.create(Properties.HORIZONTAL_FACING, Properties.DOUBLE_BLOCK_HALF, Properties.DOOR_HINGE, Properties.OPEN, Properties.LOCKED);
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registerItemModel(door.asItem());
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buildDoorStateModels(door, "", (facing, half, hinge, open, map) -> variants.register(facing, half, hinge, open, false, map));
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buildDoorStateModels(door, "_locked", (facing, half, hinge, open, map) -> variants.register(facing, half, hinge, open, true, map));
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blockStateCollector.accept(VariantsBlockStateSupplier.create(door).coordinate(variants));
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}
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private void buildDoorStateModels(Block door, String suffex, DoorStateConsumer variants) {
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TextureMap topTextures = new TextureMap()
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.put(TextureKey.TOP, TextureMap.getSubId(door, "_top" + suffex))
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.put(TextureKey.BOTTOM, TextureMap.getSubId(door, "_bottom" + suffex));
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TextureMap bottomTextures = topTextures.copyAndAdd(TOP, topTextures.getTexture(BOTTOM));
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fillStableDoorVariantMap(variants, DoubleBlockHalf.LOWER,
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BlockModels.DOOR_LEFT.upload(door, "_bottom_left" + suffex, bottomTextures, modelCollector),
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BlockModels.DOOR_RIGHT.upload(door, "_bottom_right" + suffex, bottomTextures, modelCollector)
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);
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fillStableDoorVariantMap(variants, DoubleBlockHalf.UPPER,
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BlockModels.DOOR_LEFT.upload(door, "_top_left" + suffex, topTextures, modelCollector),
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BlockModels.DOOR_RIGHT.upload(door, "_top_right" + suffex, topTextures, modelCollector)
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);
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}
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private static void fillStableDoorVariantMap(
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DoorStateConsumer variantMap,
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DoubleBlockHalf targetHalf, Identifier leftModelId, Identifier rightModelId) {
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fillStableDoorVariantMap(variantMap, targetHalf, DoorHinge.LEFT, false, R0, leftModelId);
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fillStableDoorVariantMap(variantMap, targetHalf, DoorHinge.RIGHT, false, R0, rightModelId);
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@ -373,7 +389,7 @@ public class UBlockStateModelGenerator extends BlockStateModelGenerator {
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}
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public static void fillStableDoorVariantMap(
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BlockStateVariantMap.QuadrupleProperty<Direction, DoubleBlockHalf, DoorHinge, Boolean> variantMap,
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DoorStateConsumer variantMap,
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DoubleBlockHalf targetHalf,
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DoorHinge hinge, boolean open, Rotation rotation,
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Identifier modelId) {
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}
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}
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interface DoorStateConsumer {
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void register(Direction direction, DoubleBlockHalf half, DoorHinge hinge, boolean open, BlockStateVariant variant);
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}
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public void registerPillar(Block pillar) {
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TextureMap textures = new TextureMap()
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.put(SIDE, ModelIds.getBlockSubModelId(pillar, "_side"))
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@ -124,6 +124,10 @@ public class FriendshipBraceletItem extends WearableItem implements DyeableItem,
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.isPresent();
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}
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public static boolean isComrade(UUID signator, Entity entity) {
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return entity instanceof LivingEntity l && getWornBangles(l).anyMatch(stack -> isSignedBy(stack, signator));
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}
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public static Stream<Pony> getPartyMembers(Caster<?> caster, double radius) {
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return Pony.stream(caster.findAllEntitiesInRange(radius, entity -> isComrade(caster, entity)));
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}
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@ -0,0 +1,11 @@
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{
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"animation": {
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"frametime": 200,
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"frames": [
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0, 1, 2, 3,
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1, 2, 3, 0,
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2, 3, 0, 1,
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3, 0, 1, 2
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]
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}
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}
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