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Fixed particles not being respawned after the player has left the area
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3fa945d97a
commit
40714b243e
1 changed files with 8 additions and 2 deletions
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@ -56,7 +56,7 @@ public class ParticleHandle {
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return set.isEmpty();
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});
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Entry p = SPAWNED_PARTICLES.computeIfAbsent(id, i -> new HashMap<>()).computeIfAbsent(partName, i -> {
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Entry p = SPAWNED_PARTICLES.computeIfAbsent(id, i -> new WeakHashMap<>()).computeIfAbsent(partName, i -> {
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constructor.accept((effect, pos, vel) -> {
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pp = MinecraftClient.getInstance().particleManager.addParticle(effect, pos.x, pos.y, pos.z, vel.x, vel.y, vel.z);
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if (pp instanceof Attachment && source instanceof Caster<?>) {
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@ -73,7 +73,13 @@ public class ParticleHandle {
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record Entry (WeakReference<World> world, WeakReference<Particle> particle) {
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public Particle get() {
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return world.get() == null || world.get() != MinecraftClient.getInstance().world ? null : particle.get();
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if (world.get() == null || world.get() != MinecraftClient.getInstance().world) {
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return null;
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}
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Particle particle = this.particle.get();
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return particle == null || !particle.isAlive() ? null : particle;
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}
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}
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}
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