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Adjust the color for the necro spell
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@ -34,7 +34,7 @@ public final class SpellType<T extends Spell> implements Affine, SpellPredicate<
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public static final SpellType<ShieldSpell> REPULSE = register("repulse", Affinity.BAD, 0x66CDAA, true, ShieldSpell::new);
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public static final SpellType<AttractiveSpell> VORTEX = register("vortex", Affinity.GOOD, 0x4CDEE7, true, AttractiveSpell::new);
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public static final SpellType<AttractiveSpell> SUFFER = register("suffer", Affinity.BAD, 0x4CDEE7, true, AttractiveSpell::new);
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public static final SpellType<NecromancySpell> NECROMANCY = register("necromancy", Affinity.BAD, 0x3A3A3A, true, NecromancySpell::new);
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public static final SpellType<NecromancySpell> NECROMANCY = register("necromancy", Affinity.BAD, 0x8A3A3A, true, NecromancySpell::new);
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public static final SpellType<SiphoningSpell> SIPHONING = register("siphoning", Affinity.GOOD, 0xe308ab, true, SiphoningSpell::new);
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public static final SpellType<SiphoningSpell> DRAINING = register("draining", Affinity.BAD, 0xe308ab, true, SiphoningSpell::new);
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public static final SpellType<DisguiseSpell> DISGUISE = register("disguise", Affinity.BAD, 0x19E48E, false, DisguiseSpell::new);
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