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Fixed leg animation whilst flying
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1 changed files with 1 additions and 3 deletions
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@ -327,9 +327,7 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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}
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}
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// TODO: Probably wrong. Need to redo this
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entity.limbAnimator.setSpeed(20 + (float)Math.cos(entity.age / 7F) - 0.5F);
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entity.limbAnimator.updateLimbs(thrustScale, 1);
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LimbAnimationUtil.resetToZero(entity.limbAnimator);
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}
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}
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