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Reduce the warmup time for firing a spell
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1 changed files with 1 additions and 1 deletions
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@ -31,7 +31,7 @@ public class UnicornProjectileAbility implements Ability<Hit> {
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@Override
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public int getWarmupTime(Pony player) {
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return 4;
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return 1;
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}
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@Override
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