Reduce the warmup time for firing a spell

This commit is contained in:
Sollace 2022-01-02 00:49:54 +02:00
parent 13402ae020
commit 3d86feca0d

View file

@ -31,7 +31,7 @@ public class UnicornProjectileAbility implements Ability<Hit> {
@Override
public int getWarmupTime(Pony player) {
return 4;
return 1;
}
@Override