Fixed death animation on disguise entities

This commit is contained in:
Sollace 2019-02-04 15:23:50 +02:00
parent 505172a3d4
commit 3ba4f14183

View file

@ -101,6 +101,8 @@ public class SpellDisguise extends AbstractSpell {
l.isSwingInProgress = owner.isSwingInProgress; l.isSwingInProgress = owner.isSwingInProgress;
l.hurtTime = owner.hurtTime; l.hurtTime = owner.hurtTime;
l.deathTime = owner.deathTime;
l.setHealth(owner.getHealth());
for (EntityEquipmentSlot i : EntityEquipmentSlot.values()) { for (EntityEquipmentSlot i : EntityEquipmentSlot.values()) {
l.setItemStackToSlot(i, owner.getItemStackFromSlot(i)); l.setItemStackToSlot(i, owner.getItemStackFromSlot(i));