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Fixed the portal spell's effect not really lining up with its orientation
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parent
54e0922c93
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2 changed files with 2 additions and 2 deletions
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@ -75,7 +75,7 @@ public class PortalSpell extends AbstractSpell implements PlaceableSpell.Placeme
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teleportationTarget.getTarget().ifPresentOrElse(target -> {
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particleEffect.update(getUuid(), source, spawner -> {
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spawner.addParticle(new SphereParticleEffect(UParticles.DISK, getType().getColor(), 0.8F, 1.8F, new Vec3d(pitch, yaw, 0)), source.getOriginVector(), Vec3d.ZERO);
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spawner.addParticle(new SphereParticleEffect(UParticles.DISK, getType().getColor(), 0.8F, 1.8F, new Vec3d(-pitch + 90, -yaw, 0)), source.getOriginVector(), Vec3d.ZERO);
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});
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}, () -> {
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particleEffect.destroy();
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@ -18,7 +18,7 @@ public class DiskParticle extends SphereParticle {
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super(effect, w, x, y, z, 0, 0, 0);
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rotation.mul(RotationAxis.POSITIVE_Y.rotationDegrees((float)effect.getOffset().y));
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rotation.mul(RotationAxis.POSITIVE_X.rotationDegrees(90 - (float)effect.getOffset().x));
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rotation.mul(RotationAxis.POSITIVE_X.rotationDegrees(180 - (float)effect.getOffset().x));
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effect.setOffset(new Vec3d(0, 0.25, 0));
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}
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