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Added some more structures
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672f78d35e
commit
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6 changed files with 17 additions and 14 deletions
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@ -13,8 +13,11 @@ import net.minecraft.world.gen.structure.template.TemplateManager;
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public class CloudDungeon extends TemplateBasedFeature {
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private static final ResourceLocation TEMPLE = new ResourceLocation(Unicopia.MODID, "cloud/temple_small");
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private static final ResourceLocation HOUSE = new ResourceLocation(Unicopia.MODID, "cloud/house_small");
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private static final ResourceLocation[] VARIANTS = new ResourceLocation[] {
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new ResourceLocation(Unicopia.MODID, "cloud/temple_small"),
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new ResourceLocation(Unicopia.MODID, "cloud/house_small"),
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new ResourceLocation(Unicopia.MODID, "cloud/island_small")
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};
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public CloudDungeon() {
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}
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@ -26,11 +29,9 @@ public class CloudDungeon extends TemplateBasedFeature {
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@Override
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public boolean addComponentParts(World world, BlockPos startPos, TemplateManager templates, PlacementSettings placement) {
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if (world.rand.nextBoolean()) {
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applyTemplate(world, startPos, templates, placement, TEMPLE);
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} else {
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applyTemplate(world, startPos, templates, placement, HOUSE);
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}
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int index = world.rand.nextInt(VARIANTS.length);
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applyTemplate(world, startPos, templates, placement, VARIANTS[index]);
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return true;
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}
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@ -12,8 +12,12 @@ import net.minecraft.world.gen.structure.template.TemplateManager;
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public class GroundDungeon extends TemplateBasedFeature {
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private static final ResourceLocation TOWER = new ResourceLocation(Unicopia.MODID, "ground/tower");
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private static final ResourceLocation TEMPLE_1 = new ResourceLocation(Unicopia.MODID, "ground/temple_with_book");
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private static final ResourceLocation[] VARIANTS = new ResourceLocation[] {
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new ResourceLocation(Unicopia.MODID, "ground/tower"),
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new ResourceLocation(Unicopia.MODID, "ground/temple_with_book"),
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new ResourceLocation(Unicopia.MODID, "ground/temple_without_book"),
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new ResourceLocation(Unicopia.MODID, "ground/wizard_tower_red")
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};
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public GroundDungeon() {
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}
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@ -25,11 +29,9 @@ public class GroundDungeon extends TemplateBasedFeature {
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@Override
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public boolean addComponentParts(World world, BlockPos startPos, TemplateManager templates, PlacementSettings placement) {
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if (world.rand.nextBoolean()) {
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applyTemplate(world, startPos, templates, placement, TOWER);
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} else {
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applyTemplate(world, startPos, templates, placement, TEMPLE_1);
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}
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int index = world.rand.nextInt(VARIANTS.length);
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applyTemplate(world, startPos, templates, placement, VARIANTS[index]);
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return true;
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}
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