Corrected the light level on enchanted torches

This commit is contained in:
Sollace 2020-06-02 18:09:07 +02:00
parent 8fb22d5641
commit 30dce6c579

View file

@ -72,12 +72,16 @@ public interface UBlocks {
.noCollision() .noCollision()
.breakInstantly() .breakInstantly()
.ticksRandomly() .ticksRandomly()
.lightLevel(1).sounds(BlockSoundGroup.GLASS).build())); .lightLevel(11)
.sounds(BlockSoundGroup.GLASS)
.build()));
GemTorchBlock ENCHANTED_WALL_TORCH = register("enchanted_wall_torch", new WallGemTorchBlock(FabricBlockSettings.of(Material.PART) GemTorchBlock ENCHANTED_WALL_TORCH = register("enchanted_wall_torch", new WallGemTorchBlock(FabricBlockSettings.of(Material.PART)
.noCollision() .noCollision()
.breakInstantly() .breakInstantly()
.ticksRandomly() .ticksRandomly()
.lightLevel(1).sounds(BlockSoundGroup.GLASS).build())); .lightLevel(11)
.sounds(BlockSoundGroup.GLASS)
.build()));
CloudAnvilBlock CLOUD_ANVIL = register("cloud_anvil", new CloudAnvilBlock(GasState.NORMAL.configure() CloudAnvilBlock CLOUD_ANVIL = register("cloud_anvil", new CloudAnvilBlock(GasState.NORMAL.configure()
.strength(0.025F, 1) .strength(0.025F, 1)