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Corrected the light level on enchanted torches
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1 changed files with 6 additions and 2 deletions
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@ -72,12 +72,16 @@ public interface UBlocks {
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.noCollision()
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.breakInstantly()
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.ticksRandomly()
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.lightLevel(1).sounds(BlockSoundGroup.GLASS).build()));
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.lightLevel(11)
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.sounds(BlockSoundGroup.GLASS)
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.build()));
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GemTorchBlock ENCHANTED_WALL_TORCH = register("enchanted_wall_torch", new WallGemTorchBlock(FabricBlockSettings.of(Material.PART)
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.noCollision()
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.breakInstantly()
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.ticksRandomly()
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.lightLevel(1).sounds(BlockSoundGroup.GLASS).build()));
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.lightLevel(11)
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.sounds(BlockSoundGroup.GLASS)
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.build()));
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CloudAnvilBlock CLOUD_ANVIL = register("cloud_anvil", new CloudAnvilBlock(GasState.NORMAL.configure()
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.strength(0.025F, 1)
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