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Changed cloud rendering on clouds to be more cloudy
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parent
4de736507d
commit
259b620f45
2 changed files with 28 additions and 6 deletions
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@ -114,11 +114,22 @@ public class EntityCloud extends EntityFlying implements IAnimals {
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return false;
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}
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/**
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* Gets the render brightness of this entity based on the surrounding world light values.
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*/
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@Override
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public int getBrightnessForRender() {
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return 0xF00000;
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}
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/**
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* Gets the brightness percentage for this entity based on the surrounding world light values.
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*/
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@Override
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public float getBrightness() {
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return 1;
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}
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@Override
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protected boolean canDespawn() {
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return !hasCustomName() && !getStationary() && !getOpaque();
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@ -33,17 +33,18 @@ public class RenderCloud extends RenderLiving<EntityCloud> {
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GlStateManager.pushMatrix();
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GlStateManager.translate(0, -entity.height/entity.getCloudSize() + 0.3F, 0);
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GL11.glEnable(GL11.GL_BLEND);
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GlStateManager.disableLighting();
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GlStateManager.enableBlend();
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Vec3d cloudColour = entity.world.getCloudColour(Minecraft.getMinecraft().getRenderPartialTicks());
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GlStateManager.color(1, 1, 1, entity.getOpaque() ? 1 : 0.8F);
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GL11.glColor4f((float)cloudColour.x, (float)cloudColour.y, (float)cloudColour.z, entity.getOpaque() ? 1 : 0.8F);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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super.renderModel(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glColor4f(1, 1, 1, 1);
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GlStateManager.disableBlend();
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GlStateManager.enableLighting();
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GlStateManager.color(1, 1, 1, 1);
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GlStateManager.popMatrix();
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}
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@ -57,10 +58,20 @@ public class RenderCloud extends RenderLiving<EntityCloud> {
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}
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protected int getColorMultiplier(EntityCloud par1EntityLivingBase, float yaw, float pitch) {
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return 25;
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return 0;
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}
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protected float getDeathMaxRotation(EntityCloud par1EntityLivingBase) {
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return 0;
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}
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}
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