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Fixed creative players being able to break an unbreakable floating artefact entity
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1 changed files with 5 additions and 0 deletions
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@ -186,6 +186,11 @@ public class FloatingArtefactEntity extends Entity implements UDamageSources, Ma
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@Override
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@Override
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public boolean damage(DamageSource damageSource, float amount) {
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public boolean damage(DamageSource damageSource, float amount) {
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if (getWorld().isClient || isInvulnerable()) {
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return false;
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}
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if (isInvulnerableTo(damageSource) || !getStack().getItem().damage(damageSource)) {
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if (isInvulnerableTo(damageSource) || !getStack().getItem().damage(damageSource)) {
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return false;
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return false;
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}
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}
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