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Properly replace existing spells when casting one with different traits. #353
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1 changed files with 9 additions and 2 deletions
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@ -100,12 +100,19 @@ public class UnicornCastingAbility extends AbstractSpellCastingAbility {
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if (newSpell.getResult() != ActionResult.FAIL && canCast(newSpell.getValue().type())) {
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CustomisedSpellType<?> spell = newSpell.getValue();
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if (newSpell.getResult() == ActionResult.CONSUME) {
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CustomisedSpellType<?> equippedType = player.getCharms().getEquippedSpell(player.getCharms().getHand());
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if (equippedType.type() == spell.type()) {
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player.getCharms().equipSpell(player.getCharms().getHand(), spell);
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}
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}
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boolean hasExact = player.getSpellSlot().contains(spell);
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boolean removed = player.getSpellSlot().removeWhere(s -> {
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return s.findMatches(spell).findAny().isPresent() && (spell.isEmpty() || !SpellType.PLACED_SPELL.test(s));
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return s.findMatches(spell.type()).findAny().isPresent() && (spell.isEmpty() || !SpellType.PLACED_SPELL.test(s));
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}, true);
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player.subtractEnergyCost(removed ? 2 : 4);
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if (!removed) {
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if (!hasExact && !spell.isEmpty()) {
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Spell s = spell.apply(player, CastingMethod.DIRECT);
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if (s == null) {
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player.spawnParticles(ParticleTypes.LARGE_SMOKE, 6);
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