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https://github.com/Sollace/Unicopia.git
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Fixed overlay on summoned minions not rendering correctly and make it shift through different colours
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parent
53f7e34e59
commit
1c878be324
3 changed files with 49 additions and 31 deletions
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@ -1,14 +1,38 @@
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package com.minelittlepony.unicopia.client.render;
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import java.util.Optional;
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import java.util.function.Consumer;
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import java.util.function.Function;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.*;
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import net.minecraft.client.render.VertexConsumerProvider.Immediate;
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import net.minecraft.screen.PlayerScreenHandler;
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import net.minecraft.util.Identifier;
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public interface RenderLayerUtil {
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Identifier SHADOW_TEXTURE = new Identifier("textures/misc/shadow.png");
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static Optional<Identifier> getTexture(RenderLayer layer) {
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if (layer instanceof RenderLayer.MultiPhase multiphase) {
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return multiphase.getPhases().texture.getId();
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}
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return Optional.empty();
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}
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static void createUnionBuffer(Consumer<VertexConsumerProvider> action, VertexConsumerProvider vertices, Function<Identifier, RenderLayer> overlayFunction) {
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Immediate immediate = MinecraftClient.getInstance().getBufferBuilders().getEffectVertexConsumers();
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action.accept(layer -> {
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Identifier texture = RenderLayerUtil.getTexture(layer).orElse(null);
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if (texture == null || texture.equals(SHADOW_TEXTURE) || texture.equals(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE)) {
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return vertices.getBuffer(layer);
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}
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return VertexConsumers.union(
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vertices.getBuffer(layer),
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immediate.getBuffer(overlayFunction.apply(texture))
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);
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});
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immediate.draw();
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}
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}
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@ -1,8 +1,6 @@
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package com.minelittlepony.unicopia.client.render;
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import java.util.Optional;
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import com.minelittlepony.client.util.render.RenderLayerUtil;
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import com.minelittlepony.unicopia.EquinePredicates;
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import com.minelittlepony.unicopia.Race;
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import com.minelittlepony.unicopia.Unicopia;
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@ -14,6 +12,7 @@ import com.minelittlepony.unicopia.entity.ItemImpl;
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import com.minelittlepony.unicopia.entity.Living;
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import com.minelittlepony.unicopia.entity.duck.LavaAffine;
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import com.minelittlepony.unicopia.entity.player.Pony;
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import com.minelittlepony.unicopia.util.ColorHelper;
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import com.mojang.blaze3d.systems.RenderSystem;
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import net.minecraft.client.MinecraftClient;
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@ -24,14 +23,13 @@ import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.*;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.vehicle.BoatEntity;
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import net.minecraft.screen.PlayerScreenHandler;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.*;
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import net.minecraft.util.math.RotationAxis;
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import net.minecraft.util.math.Vec3d;
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public class WorldRenderDelegate {
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public static final WorldRenderDelegate INSTANCE = new WorldRenderDelegate();
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private static final Optional<Vec3d> RED_SKY_COLOR = Optional.of(new Vec3d(1, 0, 0));
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private static final Identifier SHADOW_TEXTURE = new Identifier("textures/misc/shadow.png");
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private final EntityReplacementManager disguiseLookup = new EntityReplacementManager();
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private final EntityDisguiseRenderer disguiseRenderer = new EntityDisguiseRenderer(this);
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@ -72,23 +70,10 @@ public class WorldRenderDelegate {
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if (MinecraftClient.getInstance().getResourceManager().getResource(frostingTexture).isPresent()) {
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recurseFrosting = true;
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Immediate immediate = MinecraftClient.getInstance().getBufferBuilders().getEffectVertexConsumers();
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client.getEntityRenderDispatcher().render(entity, x, y, z, yaw, tickDelta, matrices, layer -> {
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Identifier texture = RenderLayerUtil.getTexture(layer).orElse(null);
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if (texture == null || texture.equals(SHADOW_TEXTURE)) {
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return vertices.getBuffer(layer);
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}
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return VertexConsumers.union(
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vertices.getBuffer(layer),
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immediate.getBuffer(RenderLayers.getEntityTranslucent(frostingTexture))
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);
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}, light);
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RenderLayerUtil.createUnionBuffer(c -> {
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client.getEntityRenderDispatcher().render(entity, x, y, z, yaw, tickDelta, matrices, c, light);
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}, vertices, texture -> RenderLayers.getEntityTranslucent(frostingTexture));
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recurseFrosting = false;
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immediate.draw();
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return true;
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}
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}
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@ -146,16 +131,9 @@ public class WorldRenderDelegate {
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if (!recurseMinion && pony instanceof Creature creature && creature.isMinion()) {
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try {
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recurseMinion = true;
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client.getEntityRenderDispatcher().render(creature.asEntity(), x, y, z, yaw, tickDelta, matrices, layer -> {
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return RenderLayerUtil.getTexture(layer)
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.filter(texture -> texture != PlayerScreenHandler.BLOCK_ATLAS_TEXTURE)
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.map(texture -> {
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return VertexConsumers.union(
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vertices.getBuffer(layer),
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vertices.getBuffer(RenderLayers.getMagicColored(texture, creature.isDiscorded() ? 0xCCFF0000 : 0xCC0000FF))
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);
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}).orElseGet(() -> vertices.getBuffer(layer));
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}, light);
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RenderLayerUtil.createUnionBuffer(c -> {
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client.getEntityRenderDispatcher().render(creature.asEntity(), x, y, z, yaw, tickDelta, matrices, c, light);
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}, vertices, texture -> RenderLayers.getMagicColored(texture, creature.isDiscorded() ? 0x33FF0000 : ColorHelper.getRainbowColor(creature.asEntity(), 25, 1) )); // 0x8800AA00
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return true;
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} catch (Throwable t) {
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Unicopia.LOGGER.error("Error whilst rendering minion", t);
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@ -2,9 +2,25 @@ package com.minelittlepony.unicopia.util;
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import com.minelittlepony.common.util.Color;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.passive.SheepEntity;
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import net.minecraft.util.DyeColor;
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import net.minecraft.util.math.MathHelper;
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public interface ColorHelper {
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static int getRainbowColor(Entity entity, int speed, float tickDelta) {
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int n = entity.age / speed + entity.getId();
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int o = DyeColor.values().length;
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int p = n % o;
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int q = (n + 1) % o;
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float r = (entity.age % speed + tickDelta) / 25.0f;
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float[] fs = SheepEntity.getRgbColor(DyeColor.byId(p));
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float[] gs = SheepEntity.getRgbColor(DyeColor.byId(q));
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float s = fs[0] * (1.0f - r) + gs[0] * r;
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float t = fs[1] * (1.0f - r) + gs[1] * r;
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float u = fs[2] * (1.0f - r) + gs[2] * r;
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return Color.argbToHex(1, s, t, u);
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}
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static float[] changeSaturation(float red, float green, float blue, float intensity) {
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float avg = (red + green + blue) / 3F;
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