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Fixed changling clinging and bat pony hanging abilities. Closes #404
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parent
d6286c7a00
commit
1c52237568
3 changed files with 21 additions and 15 deletions
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@ -37,7 +37,7 @@ public class BatPonyHangAbility implements Ability<Multi> {
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}
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return TraceHelper.findBlock(player.asEntity(), 5, 1)
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.map(BlockPos::down)
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.map(pos -> pos.down(player.getPhysics().getGravitySignum()))
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.filter(player.getAcrobatics()::canHangAt)
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.map(pos -> new Multi(pos, 1));
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}
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@ -10,12 +10,12 @@ import com.minelittlepony.unicopia.util.Tickable;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.FenceGateBlock;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityPose;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.mob.MobEntity;
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import net.minecraft.nbt.NbtCompound;
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import net.minecraft.registry.tag.BlockTags;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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public class EntityPhysics<T extends Entity> implements Physics, Copyable<EntityPhysics<T>>, Tickable {
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@ -75,18 +75,17 @@ public class EntityPhysics<T extends Entity> implements Physics, Copyable<Entity
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@Override
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public BlockPos getHeadPosition() {
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BlockPos pos = new BlockPos(
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MathHelper.floor(entity.getX()),
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MathHelper.floor(entity.getY() + entity.getHeight() + 0.20000000298023224D),
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MathHelper.floor(entity.getZ())
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BlockPos pos = BlockPos.ofFloored(
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entity.getX(),
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entity.getY() + entity.getEyeHeight(EntityPose.STANDING),
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entity.getZ()
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);
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if (entity.getWorld().getBlockState(pos).isAir()) {
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BlockPos below = pos.down();
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BlockState block = entity.getWorld().getBlockState(below);
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if (block.isIn(BlockTags.FENCES) || block.isIn(BlockTags.WALLS) || block.getBlock() instanceof FenceGateBlock) {
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return below;
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// return below;
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}
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}
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@ -58,6 +58,8 @@ public class Acrobatics implements Tickable, NbtSerialisable {
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public void tick() {
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BlockPos climbingPos = entity.getClimbingPos().orElse(null);
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BlockPos hangingPos = pony.getPhysics().getHeadPosition();
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if (!pony.getPhysics().isFlying() && !entity.getAbilities().flying
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&& climbingPos != null
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&& pony.getObservedSpecies() == Race.CHANGELING
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@ -68,7 +70,8 @@ public class Acrobatics implements Tickable, NbtSerialisable {
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}
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distanceClimbed += Math.abs(pony.getMotion().getClientVelocity().y);
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BlockPos hangingPos = entity.getBlockPos().up();
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boolean canhangHere = canHangAt(hangingPos);
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if (distanceClimbed > 1.5) {
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@ -156,8 +159,9 @@ public class Acrobatics implements Tickable, NbtSerialisable {
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}
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public void startHanging(BlockPos pos) {
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boolean inverted = pony.getPhysics().isGravityNegative();
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hangingPos.set(Optional.of(pos));
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entity.teleport(pos.getX() + 0.5, pos.getY() - 1, pos.getZ() + 0.5);
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entity.teleport(pos.getX() + 0.5, pos.getY() - (inverted ? 0 : 1), pos.getZ() + 0.5);
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entity.setVelocity(Vec3d.ZERO);
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entity.setSneaking(false);
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entity.stopFallFlying();
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@ -165,14 +169,17 @@ public class Acrobatics implements Tickable, NbtSerialisable {
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}
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public boolean canHangAt(BlockPos pos) {
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if (!pony.asWorld().isAir(pos) || !pony.asWorld().isAir(pos.down())) {
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int gravity = pony.getPhysics().getGravitySignum() * (isHanging() && pony.getObservedSpecies() == Race.BAT ? -1 : 1);
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BlockState state = pony.asWorld().getBlockState(pos);
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if (!pony.asWorld().isAir(pos) || !pony.asWorld().isAir(pos.down(gravity))) {
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return false;
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}
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pos = pos.up();
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BlockState state = pony.asWorld().getBlockState(pos);
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pos = pos.up(gravity);
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state = pony.asWorld().getBlockState(pos);
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return state.isSolidSurface(pony.asWorld(), pos, entity, Direction.DOWN) && entity.getWorld().isAir(entity.getBlockPos().down());
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return state.isSolidSurface(pony.asWorld(), pos, entity, gravity > 0 ? Direction.UP : Direction.DOWN);
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}
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private boolean canKeepHanging() {
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@ -184,7 +191,7 @@ public class Acrobatics implements Tickable, NbtSerialisable {
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return true;
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}
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return getHangingPosition().filter(hangingPos -> {
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return (race != Race.BAT || hangingPos.equals(pony.getOrigin().down())) && canHangAt(hangingPos);
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return (race != Race.BAT || hangingPos.equals(pony.asEntity().getBlockPos().up(pony.getPhysics().isGravityNegative() ? 1 : 0))) && canHangAt(hangingPos);
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}).isPresent();
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}
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