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https://github.com/Sollace/Unicopia.git
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Fix portal rendering issues :D
This commit is contained in:
parent
a19637a8e4
commit
1a17ff7dd0
3 changed files with 326 additions and 269 deletions
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@ -0,0 +1,287 @@
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package com.minelittlepony.unicopia.client.render.spell;
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import java.util.UUID;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.TimeUnit;
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import org.jetbrains.annotations.Nullable;
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import org.joml.Matrix3f;
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import org.joml.Matrix4f;
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import com.google.common.cache.CacheBuilder;
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import com.google.common.cache.CacheLoader;
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import com.google.common.cache.LoadingCache;
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import com.minelittlepony.unicopia.ability.magic.Caster;
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import com.minelittlepony.unicopia.ability.magic.spell.effect.PortalSpell;
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import com.minelittlepony.unicopia.client.render.RenderLayers;
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import com.minelittlepony.unicopia.client.render.model.SphereModel;
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import com.minelittlepony.unicopia.client.render.model.TexturedSphereModel;
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import com.minelittlepony.unicopia.entity.EntityReference;
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import com.minelittlepony.unicopia.entity.mob.UEntities;
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import com.minelittlepony.unicopia.mixin.client.MixinMinecraftClient;
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import com.mojang.blaze3d.platform.GlConst;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.systems.VertexSorter;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gl.SimpleFramebuffer;
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import net.minecraft.client.option.Perspective;
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import net.minecraft.client.render.BackgroundRenderer;
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import net.minecraft.client.render.BufferBuilder;
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import net.minecraft.client.render.Camera;
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import net.minecraft.client.render.Frustum;
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import net.minecraft.client.render.GameRenderer;
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import net.minecraft.client.render.Tessellator;
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import net.minecraft.client.render.VertexConsumerProvider;
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import net.minecraft.client.render.VertexFormat;
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import net.minecraft.client.render.VertexFormats;
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import net.minecraft.client.render.WorldRenderer;
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import net.minecraft.client.util.Window;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.client.world.ClientWorld;
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import net.minecraft.entity.Entity;
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import net.minecraft.screen.PlayerScreenHandler;
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import net.minecraft.util.math.Vec3d;
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class PortalFrameBuffer implements AutoCloseable {
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private static final LoadingCache<UUID, PortalFrameBuffer> CACHE = CacheBuilder.newBuilder()
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.expireAfterAccess(10, TimeUnit.SECONDS)
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.<UUID, PortalFrameBuffer>removalListener(n -> n.getValue().close())
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.build(CacheLoader.from(PortalFrameBuffer::new));
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private static int recursionCount;
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@Nullable
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public static PortalFrameBuffer unpool(UUID id) {
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try {
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return CACHE.get(id);
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} catch (ExecutionException e) {
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return null;
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}
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}
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@Nullable
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private SimpleFramebuffer framebuffer;
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@Nullable
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private SimpleFramebuffer backgroundBuffer;
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@Nullable
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private WorldRenderer renderer;
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@Nullable
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private ClientWorld world;
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private boolean closed;
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private final MinecraftClient client = MinecraftClient.getInstance();
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private boolean pendingDraw;
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private final UUID id;
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@Nullable
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private Frustum frustum;
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PortalFrameBuffer(UUID id) {
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this.id = id;
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}
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public void draw(MatrixStack matrices, VertexConsumerProvider vertices) {
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matrices.translate(0, -0.001, 0);
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if (!(closed || framebuffer == null)) {
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RenderSystem.assertOnRenderThread();
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GlStateManager._colorMask(true, true, true, false);
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GlStateManager._enableDepthTest();
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GlStateManager._disableCull();
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Tessellator tessellator = RenderSystem.renderThreadTesselator();
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BufferBuilder buffer = tessellator.getBuffer();
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float uScale = (float)framebuffer.viewportWidth / (float)framebuffer.textureWidth;
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float vScale = (float)framebuffer.viewportHeight / (float)framebuffer.textureHeight;
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RenderSystem.setShader(GameRenderer::getPositionTexColorProgram);
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RenderSystem._setShaderTexture(0, framebuffer.getColorAttachment());
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buffer.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_TEXTURE_COLOR);
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TexturedSphereModel.DISK.render(matrices, buffer, 2F, 1, 1, 1, 1, uScale, vScale);
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tessellator.draw();
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client.getTextureManager().bindTexture(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE);
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GlStateManager._enableCull();
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GlStateManager._colorMask(true, true, true, true);
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GlStateManager._depthMask(true);
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} else {
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Vec3d skyColor = client.world.getSkyColor(client.gameRenderer.getCamera().getPos(), client.getTickDelta());
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SphereModel.DISK.render(matrices, vertices.getBuffer(RenderLayers.getMagicShield()), 0, 0, 2, (float)skyColor.x, (float)skyColor.y, (float)skyColor.z, 1);
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}
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}
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public void build(PortalSpell spell, Caster<?> caster, EntityReference.EntityValues<Entity> target) {
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if (framebuffer != null && System.currentTimeMillis() % 100 != 0) {
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return;
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}
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if (pendingDraw && recursionCount > 0) {
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innerBuild(spell, caster, target);
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return;
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}
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if (pendingDraw) {
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return;
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}
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pendingDraw = true;
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if (recursionCount > 0) {
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innerBuild(spell, caster, target);
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} else {
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((MixinMinecraftClient)client).getRenderTaskQueue().add(() -> innerBuild(spell, caster, target));
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}
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}
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private void innerBuild(PortalSpell spell, Caster<?> caster, EntityReference.EntityValues<Entity> target) {
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synchronized (client) {
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pendingDraw = false;
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if (recursionCount > 2) {
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return;
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}
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recursionCount++;
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try {
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if (closed || client.interactionManager == null) {
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close();
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return;
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}
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var fov = client.options.getFov();
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int originalFov = fov.getValue();
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fov.setValue(110);
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Entity cameraEntity = UEntities.CAST_SPELL.create(caster.asWorld());
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cameraEntity.setPosition(target.pos());
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cameraEntity.setPitch(spell.getTargetPitch());
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cameraEntity.setYaw(spell.getTargetYaw() + 180);
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drawWorld(cameraEntity, 400, 400);
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fov.setValue(originalFov);
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} finally {
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recursionCount--;
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}
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}
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}
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private void drawWorld(Entity cameraEntity, int width, int height) {
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Entity oldCameraEntity = client.cameraEntity;
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Window window = client.getWindow();
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int i = window.getFramebufferWidth();
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int j = window.getFramebufferHeight();
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width = i;
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height = j;
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Perspective perspective = client.options.getPerspective();
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MatrixStack view = RenderSystem.getModelViewStack();
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Matrix4f proj = RenderSystem.getProjectionMatrix();
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Matrix3f invView = RenderSystem.getInverseViewRotationMatrix();
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int fbo = client.getFramebuffer().fbo;
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Camera camera = client.gameRenderer.getCamera();
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WorldRenderer globalRenderer = client.worldRenderer;
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try {
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client.cameraEntity = cameraEntity;
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client.getFramebuffer().endWrite();
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if (framebuffer == null) {
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framebuffer = new SimpleFramebuffer(width, height, true, MinecraftClient.IS_SYSTEM_MAC);
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framebuffer.setClearColor(0, 0, 0, 0);
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framebuffer.clear(MinecraftClient.IS_SYSTEM_MAC);
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}
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view.push();
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view.loadIdentity();
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RenderSystem.applyModelViewMatrix();
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window.setFramebufferWidth(width);
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window.setFramebufferHeight(height);
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client.getFramebuffer().fbo = framebuffer.fbo;
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client.options.setPerspective(Perspective.FIRST_PERSON);
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RenderSystem.clear(GlConst.GL_DEPTH_BUFFER_BIT | GlConst.GL_COLOR_BUFFER_BIT, MinecraftClient.IS_SYSTEM_MAC);
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framebuffer.beginWrite(true);
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BackgroundRenderer.clearFog();
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RenderSystem.enableCull();
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if (renderer == null) {
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renderer = new WorldRenderer(client, client.getEntityRenderDispatcher(), client.getBlockEntityRenderDispatcher(), client.getBufferBuilders());
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}
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if (client.world != world) {
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world = client.world;
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renderer.setWorld(client.world);
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}
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((MixinMinecraftClient)client).setWorldRenderer(renderer);
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renderer.scheduleBlockRenders((int)cameraEntity.getX() / 16, (int)cameraEntity.getY() / 16, (int)cameraEntity.getZ() / 16);
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client.gameRenderer.setRenderHand(false);
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MatrixStack matrices = new MatrixStack();
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matrices.scale((float)width / height, 1, 1);
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client.gameRenderer.renderWorld(1, 0, matrices);
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// Strip transparency
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RenderSystem.colorMask(false, false, false, true);
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RenderSystem.clearColor(1, 1, 1, 1);
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RenderSystem.clear(GlConst.GL_COLOR_BUFFER_BIT, MinecraftClient.IS_SYSTEM_MAC);
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RenderSystem.colorMask(true, true, true, true);
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framebuffer.endWrite();
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} finally {
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((MixinMinecraftClient)client).setWorldRenderer(globalRenderer);
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client.getFramebuffer().fbo = fbo;
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client.getFramebuffer().beginWrite(true);
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view.pop();
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RenderSystem.applyModelViewMatrix();
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RenderSystem.setProjectionMatrix(proj, VertexSorter.BY_Z);
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RenderSystem.setInverseViewRotationMatrix(invView);
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window.setFramebufferWidth(i);
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window.setFramebufferHeight(j);
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client.options.setPerspective(perspective);
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client.cameraEntity = oldCameraEntity;
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if (recursionCount <= 1) {
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client.gameRenderer.setRenderHand(true);
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camera.update(client.world,
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client.getCameraEntity() == null ? client.player : client.getCameraEntity(),
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perspective.isFirstPerson(),
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perspective.isFrontView(),
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1
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);
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}
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}
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}
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@Override
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public void close() {
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closed = true;
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if (framebuffer != null) {
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SimpleFramebuffer fb = framebuffer;
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framebuffer = null;
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fb.delete();
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}
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if (backgroundBuffer != null) {
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SimpleFramebuffer fb = backgroundBuffer;
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backgroundBuffer = null;
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fb.delete();
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}
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if (renderer != null) {
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renderer.close();
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}
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}
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}
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@ -1,60 +1,21 @@
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package com.minelittlepony.unicopia.client.render.spell;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.TimeUnit;
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import org.jetbrains.annotations.Nullable;
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import org.joml.Matrix3f;
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import org.joml.Matrix4f;
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import com.google.common.cache.CacheBuilder;
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import com.google.common.cache.CacheLoader;
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import com.google.common.cache.LoadingCache;
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import com.minelittlepony.common.util.Color;
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import com.minelittlepony.unicopia.ability.magic.Caster;
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import com.minelittlepony.unicopia.ability.magic.spell.effect.PortalSpell;
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import com.minelittlepony.unicopia.client.render.RenderLayers;
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import com.minelittlepony.unicopia.client.render.model.SphereModel;
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import com.minelittlepony.unicopia.client.render.model.TexturedSphereModel;
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import com.minelittlepony.unicopia.entity.EntityReference;
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import com.minelittlepony.unicopia.entity.mob.UEntities;
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import com.minelittlepony.unicopia.mixin.client.MixinMinecraftClient;
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import com.mojang.blaze3d.platform.GlConst;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.systems.VertexSorter;
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import it.unimi.dsi.fastutil.objects.ObjectArrayList;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gl.SimpleFramebuffer;
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import net.minecraft.client.option.Perspective;
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import net.minecraft.client.render.BackgroundRenderer;
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import net.minecraft.client.render.BufferBuilder;
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import net.minecraft.client.render.Camera;
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import net.minecraft.client.render.GameRenderer;
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import net.minecraft.client.render.Tessellator;
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import net.minecraft.client.render.Frustum;
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import net.minecraft.client.render.VertexConsumer;
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import net.minecraft.client.render.VertexConsumerProvider;
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import net.minecraft.client.render.VertexFormat;
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import net.minecraft.client.render.VertexFormats;
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import net.minecraft.client.util.Window;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.Entity;
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import net.minecraft.screen.PlayerScreenHandler;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.RotationAxis;
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import net.minecraft.util.math.Vec3d;
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public class PortalSpellRenderer extends SpellRenderer<PortalSpell> {
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static boolean FANCY_PORTAlS = false;
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private static final LoadingCache<UUID, PortalFrameBuffer> FRAME_BUFFERS = CacheBuilder.newBuilder()
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.expireAfterAccess(10, TimeUnit.SECONDS)
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.<UUID, PortalFrameBuffer>removalListener(n -> n.getValue().close())
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.build(CacheLoader.from(uuid -> new PortalFrameBuffer()));
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static boolean FANCY_PORTAlS = true;
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@Override
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public boolean shouldRenderEffectPass(int pass) {
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@ -62,31 +23,21 @@ public class PortalSpellRenderer extends SpellRenderer<PortalSpell> {
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}
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@Override
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public void render(MatrixStack matrices, VertexConsumerProvider vertices, PortalSpell spell, Caster<?> caster, int light, float limbAngle, float limbDistance, float tickDelta, float animationProgress, float headYaw, float headPitch) {
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super.render(matrices, vertices, spell, caster, light, limbAngle, limbDistance, tickDelta, animationProgress, headYaw, headPitch);
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if (!spell.isLinked()) {
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return;
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}
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int color = spell.getType().getColor();
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float red = Color.r(color);
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float green = Color.g(color);
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float blue = Color.b(color);
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public void render(MatrixStack matrices, VertexConsumerProvider vertices, PortalSpell spell, Caster<?> caster, int light, float strength, float limbDistance, float tickDelta, float animationProgress, float headYaw, float headPitch) {
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super.render(matrices, vertices, spell, caster, light, strength, limbDistance, tickDelta, animationProgress, headYaw, headPitch);
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VertexConsumer buff = vertices.getBuffer(RenderLayers.getEndGateway());
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matrices.push();
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matrices.translate(0, 0.02, 0);
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SphereModel.DISK.render(matrices, buff, light, 0, 2F, red, green, blue, 1);
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SphereModel.DISK.render(matrices, buff, light, 0, 2F * strength, 1, 1, 1, 1);
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matrices.pop();
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if (!FANCY_PORTAlS) {
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if (!FANCY_PORTAlS || !spell.isLinked()) {
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matrices.push();
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matrices.translate(0, -0.02, 0);
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matrices.multiply(RotationAxis.POSITIVE_X.rotationDegrees(180));
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SphereModel.DISK.render(matrices, buff, light, 0, 2F, red, green, blue, 1);
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SphereModel.DISK.render(matrices, buff, light, 0, 2F * strength, 1, 1, 1, 1);
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matrices.pop();
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return;
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}
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@ -94,231 +45,44 @@ public class PortalSpellRenderer extends SpellRenderer<PortalSpell> {
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// Fancy portal rendering is disabled for now
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// Need to fix:
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// 1. Transparent parts of the sky (because the game sets the clear to (0,0,0,0)
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// 2. Chunk flickering at long distances between portals
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if (caster.asEntity().distanceTo(client.cameraEntity) > 50) {
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return; // don't bother rendering if too far away
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}
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matrices.push();
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matrices.scale(strength, strength, strength);
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spell.getTarget().ifPresent(target -> {
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try {
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float grown = Math.min(caster.asEntity().age, 20) / 20F;
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matrices.push();
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matrices.translate(0, -0.01, 0);
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matrices.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(-spell.getYaw()));
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matrices.scale(grown, 1, grown);
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PortalFrameBuffer buffer = FRAME_BUFFERS.get(target.uuid());
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buffer.build(spell, caster, target);
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float grown = Math.min(caster.asEntity().age, 20) / 20F;
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matrices.push();
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matrices.translate(0, -0.01, 0);
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matrices.multiply(RotationAxis.POSITIVE_Y.rotationDegrees(-spell.getYaw()));
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matrices.scale(grown, 1, grown);
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boolean inRange = MinecraftClient.getInstance().player.getPos().distanceTo(target.pos()) < MinecraftClient.getInstance().gameRenderer.getViewDistance();
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PortalFrameBuffer buffer = PortalFrameBuffer.unpool(target.uuid());
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if (buffer != null) {
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if (inRange) {
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buffer.build(spell, caster, target);
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}
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buffer.draw(matrices, vertices);
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matrices.pop();
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} catch (ExecutionException e) { }
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}
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if (!inRange) {
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buffer = PortalFrameBuffer.unpool(caster.asEntity().getUuid());
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if (buffer != null) {
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buffer.build(spell, caster, new EntityReference.EntityValues<>(caster.asEntity()));
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}
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}
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matrices.pop();
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});
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}
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static class PortalFrameBuffer implements AutoCloseable {
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@Nullable
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||||
private SimpleFramebuffer framebuffer;
|
||||
@Nullable
|
||||
private SimpleFramebuffer backgroundBuffer;
|
||||
private boolean closed;
|
||||
|
||||
private final MinecraftClient client = MinecraftClient.getInstance();
|
||||
|
||||
private boolean pendingDraw;
|
||||
|
||||
private static int recursionCount;
|
||||
|
||||
public void draw(MatrixStack matrices, VertexConsumerProvider vertices) {
|
||||
Vec3d skyColor = client.world.getSkyColor(client.gameRenderer.getCamera().getPos(), client.getTickDelta());
|
||||
BackgroundRenderer.setFogBlack();
|
||||
SphereModel.DISK.render(matrices, vertices.getBuffer(RenderLayers.getMagicShield()), 0, 0, 2, (float)skyColor.x, (float)skyColor.y, (float)skyColor.z, 1);
|
||||
matrices.translate(0, -0.001, 0);
|
||||
|
||||
if (!(closed || framebuffer == null)) {
|
||||
RenderSystem.assertOnRenderThread();
|
||||
GlStateManager._colorMask(true, true, true, false);
|
||||
GlStateManager._enableDepthTest();
|
||||
GlStateManager._disableCull();
|
||||
Tessellator tessellator = RenderSystem.renderThreadTesselator();
|
||||
BufferBuilder buffer = tessellator.getBuffer();
|
||||
float uScale = (float)framebuffer.viewportWidth / (float)framebuffer.textureWidth;
|
||||
float vScale = (float)framebuffer.viewportHeight / (float)framebuffer.textureHeight;
|
||||
RenderSystem.setShader(GameRenderer::getPositionTexColorProgram);
|
||||
RenderSystem._setShaderTexture(0, framebuffer.getColorAttachment());
|
||||
buffer.begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_TEXTURE_COLOR);
|
||||
TexturedSphereModel.DISK.render(matrices, buffer, 2F, 1, 1, 1, 1, uScale, vScale);
|
||||
tessellator.draw();
|
||||
|
||||
client.getTextureManager().bindTexture(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE);
|
||||
GlStateManager._enableCull();
|
||||
GlStateManager._colorMask(true, true, true, true);
|
||||
GlStateManager._depthMask(true);
|
||||
}
|
||||
}
|
||||
|
||||
public void build(PortalSpell spell, Caster<?> caster, EntityReference.EntityValues<Entity> target) {
|
||||
|
||||
if (System.currentTimeMillis() % 100 < 50) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (pendingDraw && recursionCount > 0) {
|
||||
innerBuild(spell, caster, target);
|
||||
return;
|
||||
}
|
||||
|
||||
if (pendingDraw) {
|
||||
return;
|
||||
}
|
||||
pendingDraw = true;
|
||||
if (recursionCount > 0) {
|
||||
innerBuild(spell, caster, target);
|
||||
} else {
|
||||
((MixinMinecraftClient)client).getRenderTaskQueue().add(() -> innerBuild(spell, caster, target));
|
||||
}
|
||||
}
|
||||
|
||||
private void innerBuild(PortalSpell spell, Caster<?> caster, EntityReference.EntityValues<Entity> target) {
|
||||
synchronized (client) {
|
||||
pendingDraw = false;
|
||||
|
||||
if (recursionCount > 2) {
|
||||
return;
|
||||
}
|
||||
recursionCount++;
|
||||
|
||||
try {
|
||||
if (closed || client.interactionManager == null) {
|
||||
close();
|
||||
return;
|
||||
}
|
||||
|
||||
var fov = client.options.getFov();
|
||||
int originalFov = fov.getValue();
|
||||
fov.setValue(110);
|
||||
|
||||
Vec3d offset = new Vec3d(0, 1.8, 0);
|
||||
float yaw = spell.getYawDifference();
|
||||
|
||||
offset = offset.rotateY(yaw * MathHelper.RADIANS_PER_DEGREE);
|
||||
|
||||
Entity cameraEntity = UEntities.CAST_SPELL.create(caster.asWorld());
|
||||
cameraEntity.setPosition(target.pos().add(offset));
|
||||
cameraEntity.setPitch(spell.getTargetPitch());
|
||||
cameraEntity.setYaw(spell.getTargetYaw() + 180);
|
||||
|
||||
drawWorld(cameraEntity, 400, 400);
|
||||
|
||||
fov.setValue(originalFov);
|
||||
} finally {
|
||||
recursionCount--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@SuppressWarnings({ "rawtypes", "unchecked" })
|
||||
private void drawWorld(Entity cameraEntity, int width, int height) {
|
||||
Entity oldCameraEntity = client.cameraEntity;
|
||||
client.cameraEntity = cameraEntity;
|
||||
|
||||
Window window = client.getWindow();
|
||||
|
||||
Perspective perspective = client.options.getPerspective();
|
||||
client.options.setPerspective(Perspective.FIRST_PERSON);
|
||||
|
||||
int i = window.getFramebufferWidth();
|
||||
int j = window.getFramebufferHeight();
|
||||
|
||||
width = i;
|
||||
height = j;
|
||||
|
||||
client.getFramebuffer().endWrite();
|
||||
|
||||
if (framebuffer == null) {
|
||||
framebuffer = new SimpleFramebuffer(width, height, true, MinecraftClient.IS_SYSTEM_MAC);
|
||||
framebuffer.setClearColor(0, 0, 0, 0);
|
||||
framebuffer.clear(MinecraftClient.IS_SYSTEM_MAC);
|
||||
}
|
||||
|
||||
window.setFramebufferWidth(width);
|
||||
window.setFramebufferHeight(height);
|
||||
|
||||
MatrixStack view = RenderSystem.getModelViewStack();
|
||||
view.push();
|
||||
view.loadIdentity();
|
||||
RenderSystem.applyModelViewMatrix();
|
||||
Matrix4f proj = RenderSystem.getProjectionMatrix();
|
||||
Matrix3f invView = RenderSystem.getInverseViewRotationMatrix();
|
||||
|
||||
int fbo = client.getFramebuffer().fbo;
|
||||
client.getFramebuffer().fbo = framebuffer.fbo;
|
||||
|
||||
RenderSystem.clear(GlConst.GL_DEPTH_BUFFER_BIT | GlConst.GL_COLOR_BUFFER_BIT, MinecraftClient.IS_SYSTEM_MAC);
|
||||
framebuffer.beginWrite(true);
|
||||
BackgroundRenderer.clearFog();
|
||||
RenderSystem.enableCull();
|
||||
|
||||
Camera camera = client.gameRenderer.getCamera();
|
||||
|
||||
ObjectArrayList<?> chunkInfos = ((WorldRendererDuck)client.worldRenderer).unicopia_getChunkInfos();
|
||||
List<Object> backup = new ArrayList<>(chunkInfos);
|
||||
|
||||
client.gameRenderer.setRenderHand(false);
|
||||
MatrixStack matrices = new MatrixStack();
|
||||
|
||||
matrices.scale((float)width / height, 1, 1);
|
||||
|
||||
client.gameRenderer.renderWorld(1, 0, matrices);
|
||||
if (recursionCount <= 1) {
|
||||
client.gameRenderer.setRenderHand(true);
|
||||
}
|
||||
framebuffer.endWrite();
|
||||
|
||||
client.getFramebuffer().fbo = fbo;
|
||||
client.getFramebuffer().beginWrite(true);
|
||||
|
||||
chunkInfos.clear();
|
||||
chunkInfos.addAll((List)backup);
|
||||
|
||||
view.pop();
|
||||
RenderSystem.applyModelViewMatrix();
|
||||
|
||||
window.setFramebufferWidth(i);
|
||||
window.setFramebufferHeight(j);
|
||||
|
||||
client.options.setPerspective(perspective);
|
||||
client.cameraEntity = oldCameraEntity;
|
||||
|
||||
RenderSystem.setProjectionMatrix(proj, VertexSorter.BY_Z);
|
||||
RenderSystem.setInverseViewRotationMatrix(invView);
|
||||
|
||||
if (recursionCount <= 1) {
|
||||
camera.update(client.world,
|
||||
client.getCameraEntity() == null ? client.player : client.getCameraEntity(),
|
||||
perspective.isFirstPerson(),
|
||||
perspective.isFrontView(),
|
||||
1
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
closed = true;
|
||||
if (framebuffer != null) {
|
||||
SimpleFramebuffer fb = framebuffer;
|
||||
framebuffer = null;
|
||||
fb.delete();
|
||||
}
|
||||
if (backgroundBuffer != null) {
|
||||
SimpleFramebuffer fb = backgroundBuffer;
|
||||
backgroundBuffer = null;
|
||||
fb.delete();
|
||||
}
|
||||
}
|
||||
matrices.pop();
|
||||
}
|
||||
|
||||
public interface WorldRendererDuck {
|
||||
ObjectArrayList<?> unicopia_getChunkInfos();
|
||||
|
||||
Frustum unicopia_getFrustum();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,12 +3,18 @@ package com.minelittlepony.unicopia.mixin.client;
|
|||
import java.util.Queue;
|
||||
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Mutable;
|
||||
import org.spongepowered.asm.mixin.gen.Accessor;
|
||||
|
||||
import net.minecraft.client.MinecraftClient;
|
||||
import net.minecraft.client.render.WorldRenderer;
|
||||
|
||||
@Mixin(MinecraftClient.class)
|
||||
public interface MixinMinecraftClient {
|
||||
@Accessor("renderTaskQueue")
|
||||
Queue<Runnable> getRenderTaskQueue();
|
||||
|
||||
@Mutable
|
||||
@Accessor("worldRenderer")
|
||||
void setWorldRenderer(WorldRenderer worldRenderer);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue