Change interaction events and don't send vibrations when the player is being sneaky

This commit is contained in:
Sollace 2023-09-28 21:39:59 +01:00
parent 86409d0ea6
commit 1654acc2c9
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GPG key ID: E52FACE7B5C773DB

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@ -228,6 +228,7 @@ public class AirBalloonEntity extends MobEntity implements EntityCollisions.Comp
if (isAscending() && age % 15 + rng.nextInt(5) == 0) { if (isAscending() && age % 15 + rng.nextInt(5) == 0) {
playSound(USounds.ENTITY_HOT_AIR_BALLOON_BURNER_FIRE, 0.2F, 1); playSound(USounds.ENTITY_HOT_AIR_BALLOON_BURNER_FIRE, 0.2F, 1);
getWorld().emitGameEvent(null, GameEvent.FLAP, getBlockPos());
} }
if (isLeashed()) { if (isLeashed()) {
@ -340,7 +341,9 @@ public class AirBalloonEntity extends MobEntity implements EntityCollisions.Comp
} }
stack.damage(1, player, p -> p.sendToolBreakStatus(hand)); stack.damage(1, player, p -> p.sendToolBreakStatus(hand));
playSound(USounds.Vanilla.ITEM_FLINTANDSTEEL_USE, 1, 1); playSound(USounds.Vanilla.ITEM_FLINTANDSTEEL_USE, 1, 1);
getWorld().emitGameEvent(player, GameEvent.ENTITY_INTERACT, getBlockPos()); if (!player.isSneaky()) {
getWorld().emitGameEvent(player, GameEvent.ENTITY_INTERACT, getBlockPos());
}
return ActionResult.SUCCESS; return ActionResult.SUCCESS;
} }
@ -352,7 +355,9 @@ public class AirBalloonEntity extends MobEntity implements EntityCollisions.Comp
} }
} else if (stack.isEmpty() && isAscending()) { } else if (stack.isEmpty() && isAscending()) {
setBoostTicks(50); setBoostTicks(50);
getWorld().emitGameEvent(player, GameEvent.ENTITY_INTERACT, getBlockPos()); if (!player.isSneaky()) {
getWorld().emitGameEvent(player, GameEvent.ENTITY_INTERACT, getBlockPos());
}
} }
} }
} }
@ -369,7 +374,9 @@ public class AirBalloonEntity extends MobEntity implements EntityCollisions.Comp
stack.decrement(1); stack.decrement(1);
} }
playSound(USounds.ENTITY_HOT_AIR_BALLOON_EQUIP_CANOPY, 1, 1); playSound(USounds.ENTITY_HOT_AIR_BALLOON_EQUIP_CANOPY, 1, 1);
getWorld().emitGameEvent(player, GameEvent.ENTITY_INTERACT, getBlockPos()); if (!player.isSneaky()) {
getWorld().emitGameEvent(player, GameEvent.EQUIP, getBlockPos());
}
setDesign(HotAirBalloonItem.getDesign(getWorld(), stack)); setDesign(HotAirBalloonItem.getDesign(getWorld(), stack));
return ActionResult.SUCCESS; return ActionResult.SUCCESS;
} }
@ -381,7 +388,9 @@ public class AirBalloonEntity extends MobEntity implements EntityCollisions.Comp
setDesign(BalloonDesign.NONE); setDesign(BalloonDesign.NONE);
dropItem(UItems.GIANT_BALLOON); dropItem(UItems.GIANT_BALLOON);
playSound(USounds.ENTITY_HOT_AIR_BALLOON_EQUIP_CANOPY, 1, 1); playSound(USounds.ENTITY_HOT_AIR_BALLOON_EQUIP_CANOPY, 1, 1);
getWorld().emitGameEvent(player, GameEvent.ENTITY_INTERACT, getBlockPos()); if (!player.isSneaky()) {
getWorld().emitGameEvent(player, GameEvent.EQUIP, getBlockPos());
}
return ActionResult.SUCCESS; return ActionResult.SUCCESS;
} }
@ -391,7 +400,9 @@ public class AirBalloonEntity extends MobEntity implements EntityCollisions.Comp
stack.decrement(1); stack.decrement(1);
} }
playSound(USounds.ENTITY_HOT_AIR_BALLOON_EQUIP_BURNER, 0.2F, 1); playSound(USounds.ENTITY_HOT_AIR_BALLOON_EQUIP_BURNER, 0.2F, 1);
getWorld().emitGameEvent(player, GameEvent.ENTITY_INTERACT, getBlockPos()); if (!player.isSneaky()) {
getWorld().emitGameEvent(player, GameEvent.EQUIP, getBlockPos());
}
return ActionResult.SUCCESS; return ActionResult.SUCCESS;
} }