Added a renderer for worn amulets and wings

This commit is contained in:
Sollace 2021-02-27 17:47:54 +02:00
parent 59c2f400d0
commit 163afc9047
12 changed files with 297 additions and 27 deletions

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@ -11,6 +11,9 @@ import com.minelittlepony.unicopia.client.particle.RainboomParticle;
import com.minelittlepony.unicopia.client.particle.RainbowTrailParticle;
import com.minelittlepony.unicopia.client.particle.RaindropsParticle;
import com.minelittlepony.unicopia.client.particle.SphereParticle;
import com.minelittlepony.unicopia.client.render.AccessoryFeatureRenderer;
import com.minelittlepony.unicopia.client.render.AmuletFeatureRenderer;
import com.minelittlepony.unicopia.client.render.BraceletFeatureRenderer;
import com.minelittlepony.unicopia.client.render.FloatingArtefactEntityRenderer;
import com.minelittlepony.unicopia.item.ChameleonItem;
import com.minelittlepony.unicopia.item.UItems;
@ -46,6 +49,9 @@ public interface URenderers {
ParticleFactoryRegistry.getInstance().register(UParticles.GROUND_POUND, GroundPoundParticle::new);
ParticleFactoryRegistry.getInstance().register(UParticles.CLOUDS_ESCAPING, CloudsEscapingParticle::new);
AccessoryFeatureRenderer.register(BraceletFeatureRenderer::new);
AccessoryFeatureRenderer.register(AmuletFeatureRenderer::new);
EntityRendererRegistry.INSTANCE.register(UEntities.THROWN_ITEM, (manager, context) -> new FlyingItemEntityRenderer<>(manager, context.getItemRenderer()));
EntityRendererRegistry.INSTANCE.register(UEntities.FLOATING_ARTEFACT, FloatingArtefactEntityRenderer::new);

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@ -0,0 +1,46 @@
package com.minelittlepony.unicopia.client.render;
import java.util.ArrayList;
import java.util.List;
import java.util.stream.Collectors;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.entity.feature.FeatureRenderer;
import net.minecraft.client.render.entity.feature.FeatureRendererContext;
import net.minecraft.client.render.entity.model.BipedEntityModel;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.LivingEntity;
public class AccessoryFeatureRenderer<
T extends LivingEntity,
M extends BipedEntityModel<T>> extends FeatureRenderer<T, M> {
private static final List<FeatureFactory<?>> REGISTRY = new ArrayList<>();
public static <T extends LivingEntity> void register(FeatureFactory<T> factory) {
REGISTRY.add(factory);
}
private final Iterable<Feature<T>> features;
@SuppressWarnings("unchecked")
public AccessoryFeatureRenderer(FeatureRendererContext<T, M> context) {
super(context);
features = REGISTRY.stream().map(f -> ((FeatureFactory<T>)f).create(context)).collect(Collectors.toList());
}
@Override
public void render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T entity, float limbAngle, float limbDistance, float tickDelta, float animationProgress, float headYaw, float headPitch) {
features.forEach(feature -> {
feature.render(matrices, vertexConsumers, light, entity, limbAngle, limbDistance, tickDelta, animationProgress, headYaw, headPitch);
});
}
public interface FeatureFactory<T extends LivingEntity> {
Feature<T> create(FeatureRendererContext<T, ? extends BipedEntityModel<T>> context);
}
public interface Feature<T extends LivingEntity> {
void render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, T entity, float limbAngle, float limbDistance, float tickDelta, float animationProgress, float headYaw, float headPitch);
}
}

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@ -0,0 +1,161 @@
package com.minelittlepony.unicopia.client.render;
import java.util.HashMap;
import java.util.Map;
import com.minelittlepony.unicopia.entity.player.Pony;
import com.minelittlepony.unicopia.item.AmuletItem;
import com.minelittlepony.unicopia.item.UItems;
import net.minecraft.client.model.Model;
import net.minecraft.client.model.ModelPart;
import net.minecraft.client.render.OverlayTexture;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.entity.feature.FeatureRendererContext;
import net.minecraft.client.render.entity.model.BipedEntityModel;
import net.minecraft.client.render.item.ItemRenderer;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.entity.EquipmentSlot;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;
public class AmuletFeatureRenderer<E extends LivingEntity> implements AccessoryFeatureRenderer.Feature<E> {
private final BraceletModel model = new BraceletModel(0.3F);
private final Map<Identifier, Identifier> textures = new HashMap<>();
private final FeatureRendererContext<E, ? extends BipedEntityModel<E>> context;
public AmuletFeatureRenderer(FeatureRendererContext<E, ? extends BipedEntityModel<E>> context) {
this.context = context;
}
@Override
public void render(MatrixStack matrices, VertexConsumerProvider renderContext, int lightUv, E entity, float limbDistance, float limbAngle, float tickDelta, float age, float headYaw, float headPitch) {
ItemStack stack = entity.getEquippedStack(EquipmentSlot.CHEST);
Item item = stack.getItem();
boolean amulet = item instanceof AmuletItem;
boolean wings =
(amulet && ((AmuletItem)item).isApplicable(stack))
|| (entity instanceof PlayerEntity && Pony.of((PlayerEntity)entity).getSpecies().canInteractWithClouds());
if (wings || amulet) {
Identifier texture = textures.computeIfAbsent(Registry.ITEM.getId(amulet ? item : UItems.PEGASUS_AMULET), id -> new Identifier(id.getNamespace(), "textures/models/armor/" + id.getPath() + ".png"));
VertexConsumer consumer = ItemRenderer.getArmorGlintConsumer(renderContext, RenderLayer.getArmorCutoutNoCull(texture), false, false);
model.setVisible(amulet, wings);
model.setAngles(entity, context.getModel());
model.render(matrices, consumer, lightUv, OverlayTexture.DEFAULT_UV, 1, 1, 1, 1);
}
}
static class BraceletModel extends Model {
private final ModelPart torso;
private final ModelPart amulet;
private final Wing[] wings;
public BraceletModel(float dilate) {
super(RenderLayer::getEntityTranslucent);
torso = new ModelPart(this, 0, 0);
amulet = new ModelPart(this, 0, 0);
amulet.addCuboid(-4, 0, -2, 8, 12, 4, dilate);
amulet.setPivot(0, 0, 0);
torso.addChild(amulet);
wings = new Wing[] {
new Wing(this, torso, -1),
new Wing(this, torso, 1)
};
}
public void setVisible(boolean amulet, boolean wings) {
this.amulet.visible = amulet;
for (Wing wing : this.wings) {
wing.base.visible = wings;
}
}
public void setAngles(LivingEntity entity, BipedEntityModel<?> biped) {
torso.copyPositionAndRotation(biped.torso);
for (Wing wing : wings) {
wing.setAngles(entity);
}
}
@Override
public void render(MatrixStack matrices, VertexConsumer vertexConsumer, int i, int j, float f, float g, float h, float k) {
torso.render(matrices, vertexConsumer, i, j, f, g, h, k);
}
static class Wing {
ModelPart base;
ModelPart[] feathers;
int k;
Wing(Model model, ModelPart torso, int k) {
this.k = k;
base = new ModelPart(model, 0, 16);
base.setPivot(k * 2, 2, 2 + k * 0.5F);
base.addCuboid(0, 0, 0, 2, 10, 2);
feathers = new ModelPart[8];
for (int i = 0; i < feathers.length; i++) {
int texX = (i % 2) * 8;
ModelPart feather = new ModelPart(model, 24 + texX, 0);
feather.setPivot(0, 9, 0);
int featherLength = 21 - i * 2;
feather.addCuboid(-k * (i % 2) / 90F, 0, 0, 2, featherLength, 2);
base.addChild(feather);
feathers[i] = feather;
}
torso.addChild(base);
}
void setAngles(LivingEntity entity) {
if (entity instanceof PlayerEntity) {
Pony pony = Pony.of((PlayerEntity)entity);
float spreadAmount = pony.getMotion().getWingAngle();
base.pitch = 1.5F + 0.8F - spreadAmount / 9F;
base.yaw = k * (0.8F + spreadAmount / 3F);
spreadAmount /= 7F;
final float ratio = 4F;
for (int i = 0; i < feathers.length; i++) {
float spread = i/ratio + 1.5F;
spread -= spreadAmount * ratio;
spread += spreadAmount * i / ratio;
feathers[i].pitch = -spread;
feathers[i].yaw = k * 0.3F;
}
}
}
}
}
}

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@ -11,7 +11,6 @@ import net.minecraft.client.render.OverlayTexture;
import net.minecraft.client.render.RenderLayer;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.entity.feature.FeatureRenderer;
import net.minecraft.client.render.entity.feature.FeatureRendererContext;
import net.minecraft.client.render.entity.model.BipedEntityModel;
import net.minecraft.client.util.math.MatrixStack;
@ -23,17 +22,17 @@ import net.minecraft.item.ItemStack;
import net.minecraft.util.Arm;
import net.minecraft.util.Identifier;
public class BraceletFeatureRenderer<
E extends LivingEntity,
M extends BipedEntityModel<E>> extends FeatureRenderer<E, M> {
public class BraceletFeatureRenderer<E extends LivingEntity> implements AccessoryFeatureRenderer.Feature<E> {
private static final Identifier TEXTURE = new Identifier("unicopia", "textures/models/armor/bracelet.png");
private final BraceletModel steveModel = new BraceletModel(0.3F, false);
private final BraceletModel alexModel = new BraceletModel(0.3F, true);
public BraceletFeatureRenderer(FeatureRendererContext<E, M> context) {
super(context);
private final FeatureRendererContext<E, ? extends BipedEntityModel<E>> context;
public BraceletFeatureRenderer(FeatureRendererContext<E, ? extends BipedEntityModel<E>> context) {
this.context = context;
}
@Override
@ -51,9 +50,9 @@ public class BraceletFeatureRenderer<
BraceletModel model = alex ? alexModel : steveModel;
if (entity instanceof ArmorStandEntity) {
ModelPart arm = entity.getMainArm() == Arm.LEFT ? getContextModel().leftArm : getContextModel().rightArm;
ModelPart arm = entity.getMainArm() == Arm.LEFT ? context.getModel().leftArm : context.getModel().rightArm;
arm.visible = true;
VertexConsumer consumer = renderContext.getBuffer(getContextModel().getLayer(getTexture(entity)));
VertexConsumer consumer = renderContext.getBuffer(context.getModel().getLayer(context.getTexture(entity)));
arm.render(stack, consumer, lightUv, OverlayTexture.DEFAULT_UV, 1, 1, 1, 1);
}
@ -61,7 +60,7 @@ public class BraceletFeatureRenderer<
VertexConsumer consumer = CanvasCompat.getGlowingConsumer(glowing, renderContext, RenderLayer.getArmorCutoutNoCull(TEXTURE));
model.setAngles(getContextModel());
model.setAngles(context.getModel());
model.setVisible(entity.getMainArm());
model.render(stack, consumer, glowing ? 0x0F00F0 : lightUv, OverlayTexture.DEFAULT_UV, Color.r(j), Color.g(j), Color.b(j), 1);
}

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@ -0,0 +1,7 @@
package com.minelittlepony.unicopia.entity;
public interface Leaner {
float getLeaningPitch();
void setLeaningPitch(float pitch);
}

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@ -15,8 +15,11 @@ public interface RotatedView {
}
default void popRotation() {
if (!getRotations().isEmpty()) {
getRotations().pop();
Stack<Integer> rotations = getRotations();
synchronized (rotations) {
if (!rotations.isEmpty()) {
rotations.pop();
}
}
}
@ -29,10 +32,13 @@ public interface RotatedView {
}
default int applyRotation(int y) {
if (!hasTransform() || getRotations().isEmpty()) {
return y;
Stack<Integer> rotations = getRotations();
synchronized (rotations) {
if (!hasTransform() || rotations.isEmpty()) {
return y;
}
return y - ((y - rotations.peek()) * 2);
}
return y - ((y - getRotations().peek()) * 2);
}
}

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@ -9,5 +9,9 @@ public interface Motion {
*/
boolean isFlying();
boolean isGliding();
float getWingAngle();
PlayerDimensions getDimensions();
}

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@ -7,6 +7,7 @@ import com.minelittlepony.unicopia.ability.magic.Spell;
import com.minelittlepony.unicopia.entity.Creature;
import com.minelittlepony.unicopia.entity.EntityPhysics;
import com.minelittlepony.unicopia.entity.Jumper;
import com.minelittlepony.unicopia.entity.Leaner;
import com.minelittlepony.unicopia.entity.player.MagicReserves.Bar;
import com.minelittlepony.unicopia.item.AmuletItem;
import com.minelittlepony.unicopia.item.UItems;
@ -67,6 +68,30 @@ public class PlayerPhysics extends EntityPhysics<Pony> implements Tickable, Moti
return isFlyingSurvival && !pony.getMaster().isFallFlying() && !pony.getMaster().hasVehicle();
}
@Override
public boolean isGliding() {
return isFlying() && (pony.getMaster().isSneaking() || ((Jumper)pony.getMaster()).isJumping()) && !pony.sneakingChanged();
}
@Override
public float getWingAngle() {
float spreadAmount = -0.5F;
if (isFlying()) {
//spreadAmount += Math.sin(pony.getEntity().age / 4F) * 8;
spreadAmount += isGliding() ? 3 : thrustScale * 60;
}
if (pony.getEntity().isSneaking()) {
spreadAmount += 2;
}
spreadAmount += Math.sin(pony.getEntity().age / 9F) / 9F;
spreadAmount = MathHelper.clamp(spreadAmount, -2, 5);
return pony.getInterpolator().interpolate("wingSpreadAmount", spreadAmount, 10);
}
@Override
public void tick() {
super.tick();
@ -260,6 +285,13 @@ public class PlayerPhysics extends EntityPhysics<Pony> implements Tickable, Moti
}
entity.setVelocity(velocity.toImmutable());
if (isFlying() && !entity.isInSwimmingPose()) {
float pitch = ((Leaner)entity).getLeaningPitch();
if (pitch < 1) {
((Leaner)entity).setLeaningPitch(Math.max(0, pitch + 0.18F));
}
}
}
protected void handleWallCollission(PlayerEntity player, MutableVector velocity) {

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@ -16,11 +16,11 @@ import net.minecraft.entity.EquipmentSlot;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.attribute.EntityAttribute;
import net.minecraft.entity.attribute.EntityAttributeModifier;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.ArmorMaterial;
import net.minecraft.item.ArmorMaterials;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Wearable;
import net.minecraft.recipe.Ingredient;
import net.minecraft.sound.SoundEvent;
import net.minecraft.sound.SoundEvents;
@ -33,19 +33,19 @@ import net.minecraft.text.TranslatableText;
import net.minecraft.util.Formatting;
import net.minecraft.world.World;
public class AmuletItem extends ArmorItem {
public class AmuletItem extends Item implements Wearable {
private final int maxEnergy;
private final float drain;
private final ImmutableMultimap<EntityAttribute, EntityAttributeModifier> modifiers;
public AmuletItem(Item.Settings settings, int maxEnergy, int drainRate) {
public AmuletItem(FabricItemSettings settings, int maxEnergy, int drainRate) {
this(settings, maxEnergy, drainRate, ImmutableMultimap.builder());
}
public AmuletItem(Item.Settings settings, int maxEnergy, int drainRate, ImmutableMultimap.Builder<EntityAttribute, EntityAttributeModifier> modifiers) {
super((Settings)settings, EquipmentSlot.CHEST, settings);
public AmuletItem(FabricItemSettings settings, int maxEnergy, int drainRate, ImmutableMultimap.Builder<EntityAttribute, EntityAttributeModifier> modifiers) {
super(settings.equipmentSlot(s -> EquipmentSlot.CHEST));
this.maxEnergy = maxEnergy;
drain = ((float)drainRate / (float)maxEnergy) / 10;
@ -54,7 +54,7 @@ public class AmuletItem extends ArmorItem {
@Override
public void inventoryTick(ItemStack stack, World world, Entity entity, int slot, boolean selected) {
if (isChargable() && entity instanceof LivingEntity && ((LivingEntity) entity).getEquippedStack(getSlotType()) == stack) {
if (isChargable() && entity instanceof LivingEntity && ((LivingEntity) entity).getEquippedStack(EquipmentSlot.CHEST) == stack) {
consumeEnergy(stack, drain);
}
}
@ -84,7 +84,7 @@ public class AmuletItem extends ArmorItem {
@Override
public Multimap<EntityAttribute, EntityAttributeModifier> getAttributeModifiers(EquipmentSlot slot) {
return slot == getSlotType() ? modifiers : ImmutableMultimap.of();
return slot == EquipmentSlot.CHEST ? modifiers : ImmutableMultimap.of();
}
public boolean isApplicable(ItemStack stack) {
@ -92,7 +92,7 @@ public class AmuletItem extends ArmorItem {
}
public boolean isApplicable(LivingEntity entity) {
return isApplicable(entity.getEquippedStack(getSlotType()));
return isApplicable(entity.getEquippedStack(EquipmentSlot.CHEST));
}
public boolean isChargable() {

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@ -20,6 +20,7 @@ import com.minelittlepony.unicopia.entity.behaviour.Disguise;
import com.minelittlepony.unicopia.entity.player.Pony;
import com.minelittlepony.unicopia.entity.Equine;
import com.minelittlepony.unicopia.entity.Jumper;
import com.minelittlepony.unicopia.entity.Leaner;
import com.minelittlepony.unicopia.entity.ItemWielder;
import net.minecraft.entity.Entity;
@ -32,7 +33,7 @@ import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
@Mixin(LivingEntity.class)
abstract class MixinLivingEntity extends Entity implements PonyContainer<Equine<?>>, ItemWielder, Jumper {
abstract class MixinLivingEntity extends Entity implements PonyContainer<Equine<?>>, ItemWielder, Jumper, Leaner {
@Shadow
protected ItemStack activeItemStack;
@Shadow
@ -65,6 +66,14 @@ abstract class MixinLivingEntity extends Entity implements PonyContainer<Equine<
@Accessor("jumping")
public abstract boolean isJumping();
@Override
@Accessor("leaningPitch")
public abstract float getLeaningPitch();
@Override
@Accessor("leaningPitch")
public abstract void setLeaningPitch(float pitch);
@Inject(method = "createLivingAttributes()Lnet/minecraft/entity/attribute/DefaultAttributeContainer$Builder;", at = @At("RETURN"))
private static void onCreateAttributes(CallbackInfoReturnable<DefaultAttributeContainer.Builder> info) {
Creature.registerAttributes(info.getReturnValue());

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@ -5,7 +5,7 @@ import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import com.minelittlepony.unicopia.client.render.BraceletFeatureRenderer;
import com.minelittlepony.unicopia.client.render.AccessoryFeatureRenderer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.entity.feature.ArmorFeatureRenderer;
@ -18,17 +18,17 @@ import net.minecraft.entity.LivingEntity;
@Mixin(ArmorFeatureRenderer.class)
abstract class MixinArmorFeatureRenderer<T extends LivingEntity, M extends BipedEntityModel<T>, A extends BipedEntityModel<T>> extends FeatureRenderer<T, M> {
private BraceletFeatureRenderer<T, M> bracelet;
private AccessoryFeatureRenderer<T, M> accessories;
MixinArmorFeatureRenderer() { super(null); }
@Inject(method = "<init>", at = @At("RETURN"))
private void onInit(FeatureRendererContext<T, M> context, A inner, A outer, CallbackInfo info) {
bracelet = new BraceletFeatureRenderer<>(context);
accessories = new AccessoryFeatureRenderer<>(context);
}
@Inject(method = "render", at = @At("RETURN"))
private void onRender(MatrixStack stack, VertexConsumerProvider renderContext, int lightUv, T entity, float limbDistance, float limbAngle, float tickDelta, float age, float headYaw, float headPitch, CallbackInfo info) {
bracelet.render(stack, renderContext, lightUv, entity, limbDistance, limbAngle, tickDelta, age, headYaw, headPitch);
accessories.render(stack, renderContext, lightUv, entity, limbDistance, limbAngle, tickDelta, age, headYaw, headPitch);
}
}

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