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Added a gamerule to adjust weather effects intensity
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3601507931
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3 changed files with 7 additions and 3 deletions
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@ -2,10 +2,12 @@ package com.minelittlepony.unicopia;
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import net.minecraft.world.GameRules;
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import net.minecraft.world.GameRules;
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import net.minecraft.world.GameRules.BooleanRule;
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import net.minecraft.world.GameRules.BooleanRule;
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import net.minecraft.world.GameRules.IntRule;
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public interface UGameRules {
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public interface UGameRules {
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GameRules.Key<BooleanRule> SWAP_TRIBE_ON_DEATH = GameRules.register("swapTribeOnDeath", GameRules.Category.SPAWNING, BooleanRule.create(false));
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GameRules.Key<BooleanRule> SWAP_TRIBE_ON_DEATH = GameRules.register("swapTribeOnDeath", GameRules.Category.SPAWNING, BooleanRule.create(false));
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GameRules.Key<BooleanRule> ANNOUNCE_TRIBE_JOINS = GameRules.register("announceTribeJoins", GameRules.Category.SPAWNING, BooleanRule.create(false));
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GameRules.Key<BooleanRule> ANNOUNCE_TRIBE_JOINS = GameRules.register("announceTribeJoins", GameRules.Category.SPAWNING, BooleanRule.create(false));
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GameRules.Key<IntRule> WEATHER_EFFECTS_STRENGTH = GameRules.register("weatherEffectsStrength", GameRules.Category.MISC, IntRule.create(100));
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static void bootstrap() { }
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static void bootstrap() { }
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}
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}
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@ -577,8 +577,9 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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}
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}
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private void applyTurbulance(MutableVector velocity) {
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private void applyTurbulance(MutableVector velocity) {
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float effectStrength = Math.min(1, (float)ticksInAir / MAX_TICKS_TO_WEATHER_EFFECTS);
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int globalEffectStrength = MathHelper.clamp(entity.getWorld().getGameRules().getInt(UGameRules.WEATHER_EFFECTS_STRENGTH), 0, 100);
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Vec3d gust = WeatherConditions.getGustStrength(entity.world, entity.getBlockPos());
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float effectStrength = Math.min(1, (float)ticksInAir / MAX_TICKS_TO_WEATHER_EFFECTS) * (globalEffectStrength / 100F);
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Vec3d gust = WeatherConditions.getGustStrength(entity.world, entity.getBlockPos()).multiply(globalEffectStrength / 100D);
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if (effectStrength * gust.getX() >= 1) {
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if (effectStrength * gust.getX() >= 1) {
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SoundEmitter.playSoundAt(entity, USounds.AMBIENT_WIND_GUST, SoundCategory.AMBIENT, 3, 1);
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SoundEmitter.playSoundAt(entity, USounds.AMBIENT_WIND_GUST, SoundCategory.AMBIENT, 3, 1);
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@ -3,4 +3,5 @@ accessible class net/minecraft/client/render/RenderLayer$MultiPhaseP
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accessible method net/minecraft/client/render/RenderLayer of (Ljava/lang/String;Lnet/minecraft/client/render/VertexFormat;Lnet/minecraft/client/render/VertexFormat$DrawMode;IZZLnet/minecraft/client/render/RenderLayer$MultiPhaseParameters;)Lnet/minecraft/client/render/RenderLayer$MultiPhase;
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accessible method net/minecraft/client/render/RenderLayer of (Ljava/lang/String;Lnet/minecraft/client/render/VertexFormat;Lnet/minecraft/client/render/VertexFormat$DrawMode;IZZLnet/minecraft/client/render/RenderLayer$MultiPhaseParameters;)Lnet/minecraft/client/render/RenderLayer$MultiPhase;
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accessible class net/minecraft/client/render/item/HeldItemRenderer$HandRenderType
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accessible class net/minecraft/client/render/item/HeldItemRenderer$HandRenderType
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accessible method net/minecraft/world/GameRules register (Ljava/lang/String;Lnet/minecraft/world/GameRules$Category;Lnet/minecraft/world/GameRules$Type;)Lnet/minecraft/world/GameRules$Key;
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accessible method net/minecraft/world/GameRules register (Ljava/lang/String;Lnet/minecraft/world/GameRules$Category;Lnet/minecraft/world/GameRules$Type;)Lnet/minecraft/world/GameRules$Key;
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accessible method net/minecraft/world/GameRules$BooleanRule create (Z)Lnet/minecraft/world/GameRules$Type;
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accessible method net/minecraft/world/GameRules$BooleanRule create (Z)Lnet/minecraft/world/GameRules$Type;
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accessible method net/minecraft/world/GameRules$IntRule create (I)Lnet/minecraft/world/GameRules$Type;
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