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Fixed player walking speed changes due to heavy items
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parent
37265afbfa
commit
0ec870cd9f
2 changed files with 75 additions and 3 deletions
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@ -28,6 +28,8 @@ class PlayerAttributes {
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private double loadStrength = 0;
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private double loadStrength = 0;
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private final WalkSpeed walker = new WalkSpeed();
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public void applyAttributes(EntityPlayer entity, Race race) {
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public void applyAttributes(EntityPlayer entity, Race race) {
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loadStrength = 0;
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loadStrength = 0;
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@ -38,9 +40,7 @@ class PlayerAttributes {
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loadStrength += InventoryOfHolding.decodeStackWeight(item);
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loadStrength += InventoryOfHolding.decodeStackWeight(item);
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}
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}
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if (entity.world.isRemote) {
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walker.setPlayerWalkSpeed(entity.capabilities, 0.1F - (float)(loadStrength / 100000));
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entity.capabilities.setPlayerWalkSpeed(0.1F - (float)(loadStrength / 100000));
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}
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applyAttribute(entity, SharedMonsterAttributes.ATTACK_DAMAGE, EARTH_PONY_STRENGTH, race.canUseEarth());
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applyAttribute(entity, SharedMonsterAttributes.ATTACK_DAMAGE, EARTH_PONY_STRENGTH, race.canUseEarth());
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applyAttribute(entity, SharedMonsterAttributes.KNOCKBACK_RESISTANCE, EARTH_PONY_STRENGTH, race.canUseEarth());
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applyAttribute(entity, SharedMonsterAttributes.KNOCKBACK_RESISTANCE, EARTH_PONY_STRENGTH, race.canUseEarth());
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@ -0,0 +1,72 @@
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package com.minelittlepony.unicopia.player;
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import java.lang.reflect.Field;
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import com.minelittlepony.unicopia.forgebullshit.FUF;
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import net.minecraft.entity.player.PlayerCapabilities;
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import net.minecraft.nbt.NBTTagCompound;;
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/**
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* Workaround for setting the player's walking speed.
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*/
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@FUF(reason = "`setPlayerWalkSpeed(v)` is marked as client-only. Waiting on mixins...")
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class WalkSpeed {
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private static boolean regularMethodCheck = true;
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private static boolean reflexiveMethodCheck = true;
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private static Field walkSpeed;
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public void setPlayerWalkSpeed(PlayerCapabilities capabilities, float speed) {
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if (capabilities.getWalkSpeed() == speed) {
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return;
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}
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if (!setNormally(capabilities, speed)) {
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if (!setReflexively(capabilities, speed)) {
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setTheMostSlow(capabilities, speed);
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}
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}
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}
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private boolean setNormally(PlayerCapabilities capabilities, float speed) {
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if (regularMethodCheck) {
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try {
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capabilities.setPlayerWalkSpeed(speed);
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} catch (Throwable t) {
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regularMethodCheck = false;
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}
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}
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return regularMethodCheck;
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}
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private boolean setReflexively(PlayerCapabilities capabilities, float speed) {
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if (reflexiveMethodCheck) {
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try {
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if (walkSpeed == null) {
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Field[] f = PlayerCapabilities.class.getDeclaredFields();
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walkSpeed = f[f.length - 1];
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walkSpeed.setAccessible(true);
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}
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walkSpeed.set(capabilities, speed);
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} catch (Throwable t) {
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reflexiveMethodCheck = false;
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}
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}
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return reflexiveMethodCheck;
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}
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private void setTheMostSlow(PlayerCapabilities capabilities, float speed) {
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NBTTagCompound comp = new NBTTagCompound();
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capabilities.writeCapabilitiesToNBT(comp);
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comp.getCompoundTag("capabilities").setFloat("walkSpeed", speed);
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capabilities.readCapabilitiesFromNBT(comp);
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}
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}
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