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Correctly rotate pegasus wings when flying/gliding
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1 changed files with 4 additions and 1 deletions
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@ -121,8 +121,11 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
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spreadAmount += Math.sin(pony.asEntity().age * 4F) * 8;
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} else {
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if (isGliding()) {
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spreadAmount += 2.5F;
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spreadAmount += MineLPDelegate.getInstance().getPlayerPonyRace(entity).isEquine() ? -0.8F : 2.5F;
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} else {
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if (MineLPDelegate.getInstance().getPlayerPonyRace(entity).isEquine()) {
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spreadAmount -= 1.8F;
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}
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spreadAmount += strafe * 10;
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spreadAmount += thrustScale * 24;
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}
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