Disable the dust cloud

This commit is contained in:
Sollace 2024-04-09 00:21:39 +01:00
parent a8f0796ad7
commit 04f8827e28
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GPG key ID: E52FACE7B5C773DB

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@ -40,7 +40,6 @@ import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.damage.DamageSource;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NbtCompound;
import net.minecraft.particle.BlockStateParticleEffect;
import net.minecraft.particle.ParticleTypes;
import net.minecraft.predicate.entity.EntityPredicates;
import net.minecraft.registry.RegistryKeys;
@ -581,10 +580,10 @@ public class PlayerPhysics extends EntityPhysics<PlayerEntity> implements Tickab
entity.calculateDimensions();
if (entity.isOnGround() || !force) {
BlockState steppingState = pony.asEntity().getSteppingBlockState();
if (steppingState.isIn(UTags.Blocks.KICKS_UP_DUST)) {
//BlockState steppingState = pony.asEntity().getSteppingBlockState();
/*if (steppingState.isIn(UTags.Blocks.KICKS_UP_DUST)) {
pony.addParticle(new BlockStateParticleEffect(UParticles.DUST_CLOUD, steppingState), pony.getOrigin().toCenterPos(), Vec3d.ZERO);
} else {
} else*/ {
Supplier<Vec3d> pos = VecHelper.sphere(pony.asWorld().getRandom(), 0.5D);
Supplier<Vec3d> vel = VecHelper.sphere(pony.asWorld().getRandom(), 0.015D);
pony.spawnParticles(ParticleTypes.CLOUD, pos, vel, 5);