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Some minor touchups, and use the race's affinity for the player's caster
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parent
05dc1aa132
commit
02dc0affcb
3 changed files with 6 additions and 9 deletions
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@ -12,7 +12,6 @@ public interface Affine {
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*/
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Affinity getAffinity();
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default boolean isEnemy(Affine other) {
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return !getAffinity().alignsWith(other.getAffinity());
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}
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@ -5,7 +5,7 @@ package com.minelittlepony.unicopia.entity.player;
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*/
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public interface Motion {
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/**
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* True is we're currently flying.
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* True if we're currently flying.
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*/
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boolean isFlying();
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@ -158,7 +158,7 @@ public class Pony implements Caster<PlayerEntity>, Equine<PlayerEntity>, Transmi
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@Override
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public Affinity getAffinity() {
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return Affinity.NEUTRAL;
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return getSpecies().getAffinity();
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}
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public void setDirty() {
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@ -384,12 +384,10 @@ public class Pony implements Caster<PlayerEntity>, Equine<PlayerEntity>, Transmi
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}
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public Optional<Text> trySleep(BlockPos pos) {
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if (findAllSpellsInRange(10).filter(p -> p instanceof Pony).map(Pony.class::cast).map(Pony::getSpecies).anyMatch(r -> r.isEnemy(getSpecies()))) {
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return Optional.of(new TranslatableText("block.unicopia.bed.not_safe"));
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}
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return Optional.empty();
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return findAllSpellsInRange(10)
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.filter(p -> p instanceof Pony && ((Pony)p).isEnemy(this))
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.findFirst()
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.map(p -> new TranslatableText("block.unicopia.bed.not_safe"));
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}
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public void onEat(ItemStack stack) {
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