Unicopia/src/main/java/com/minelittlepony/unicopia/spell/SpellShield.java

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package com.minelittlepony.unicopia.spell;
import com.minelittlepony.unicopia.Race;
import com.minelittlepony.unicopia.Unicopia;
import com.minelittlepony.unicopia.client.particle.Particles;
import com.minelittlepony.unicopia.player.PlayerSpeciesList;
import com.minelittlepony.unicopia.power.IPower;
import com.minelittlepony.util.ProjectileUtil;
import com.minelittlepony.util.shape.IShape;
import com.minelittlepony.util.shape.Sphere;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
public class SpellShield extends AbstractSpell {
private int strength = 0;
public SpellShield() {
}
public SpellShield(int type) {
setStrength(type);
}
public void setStrength(int level) {
strength = level;
}
@Override
public String getName() {
return "shield";
}
@Override
public int getMaxLevel() {
return -1;
}
@Override
public void render(Entity source) {
spawnParticles(source.getEntityWorld(), source.posX, source.posY, source.posZ, 4 + (strength * 2));
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}
public void renderAt(ICaster<?> source, World w, double x, double y, double z, int level) {
if (w.rand.nextInt(4 + level * 4) == 0) {
spawnParticles(w, x, y, z, 4 + (level * 2));
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}
}
protected void spawnParticles(World w, double x, double y, double z, int strength) {
IShape sphere = new Sphere(true, strength);
for (int i = 0; i < strength; i++) {
Vec3d pos = sphere.computePoint(w.rand);
Particles.instance().spawnParticle(Unicopia.MAGIC_PARTICLE, false,
pos.x + x, pos.y + y, pos.z + z,
0, 0, 0);
}
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}
@Override
public boolean update(Entity source) {
applyEntities(null, source, source.getEntityWorld(), source.posX, source.posY, source.posZ, strength);
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if (source.getEntityWorld().getWorldTime() % 50 == 0) {
double radius = 4 + (strength * 2);
if (!IPower.takeFromPlayer((EntityPlayer)source, radius/4)) {
setDead();
}
}
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return !isDead;
}
@Override
public boolean updateAt(ICaster<?> source, World w, double x, double y, double z, int level) {
return applyEntities(source, source.getOwner(), w, x, y, z, level);
}
private boolean applyEntities(ICaster<?> source, Entity owner, World w, double x, double y, double z, int level) {
double radius = 4 + (level * 2);
AxisAlignedBB bb = new AxisAlignedBB(x - radius, y - radius, z - radius, x + radius, y + radius, z + radius);
for (Entity i : w.getEntitiesWithinAABBExcludingEntity(source == null ? null : source.getEntity(), bb)) {
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if ((!i.equals(owner)
|| (owner instanceof EntityPlayer
&& !PlayerSpeciesList.instance().getPlayer((EntityPlayer)owner).getPlayerSpecies().canCast()))) {
double dist = i.getDistance(x, y, z);
double dist2 = i.getDistance(x, y - i.getEyeHeight(), z);
boolean projectile = ProjectileUtil.isProjectile(i);
if (dist <= radius || dist2 <= radius) {
if (projectile) {
if (!ProjectileUtil.isProjectileThrownBy(i, owner)) {
if (dist < radius/2) {
i.playSound(SoundEvents.ENTITY_ZOMBIE_VILLAGER_CURE, 0.1f, 1);
i.setDead();
} else {
ricochet(i, x, y, z);
}
}
} else if (i instanceof EntityLivingBase) {
double force = dist;
if (i instanceof EntityPlayer) {
force = calculateForce((EntityPlayer)i);
}
i.addVelocity(
-(x - i.posX) / force,
-(y - i.posY) / force + (dist < 1 ? dist : 0),
-(z - i.posZ) / force);
}
}
}
}
return true;
}
protected double calculateForce(EntityPlayer player) {
Race race = PlayerSpeciesList.instance().getPlayer(player).getPlayerSpecies();
double force = 4 * 8;
if (race.canUseEarth()) {
if (player.isSneaking()) {
force *= 16;
}
} else if (race.canFly()) {
force /= 2;
}
return force;
}
private void ricochet(Entity projectile, double x, double y, double z) {
Vec3d position = new Vec3d(projectile.posX, projectile.posY, projectile.posZ);
Vec3d motion = new Vec3d(projectile.motionX, projectile.motionY, projectile.motionZ);
Vec3d normal = position.subtract(x, y, z).normalize();
Vec3d approach = motion.subtract(normal);
if (approach.length() >= motion.length()) {
ProjectileUtil.setThrowableHeading(projectile, normal.x, normal.y, normal.z, (float)motion.length(), 0);
}
}
public void writeToNBT(NBTTagCompound compound) {
compound.setInteger("spell_strength", strength);
}
public void readFromNBT(NBTTagCompound compound) {
strength = compound.getInteger("spell_strength");
}
}