Unicopia/src/main/java/com/minelittlepony/unicopia/block/UBlocks.java

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package com.minelittlepony.unicopia.block;
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import com.minelittlepony.unicopia.TreeType;
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import com.minelittlepony.unicopia.Unicopia;
import com.minelittlepony.unicopia.gas.CloudAnvilBlock;
import com.minelittlepony.unicopia.gas.CloudBlock;
import com.minelittlepony.unicopia.gas.CloudDoorBlock;
import com.minelittlepony.unicopia.gas.CloudFarmlandBlock;
import com.minelittlepony.unicopia.gas.CloudFenceBlock;
import com.minelittlepony.unicopia.gas.CloudSlabBlock;
import com.minelittlepony.unicopia.gas.CloudStairsBlock;
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import com.minelittlepony.unicopia.gas.CloudType;
import com.minelittlepony.unicopia.item.UItems;
import com.minelittlepony.unicopia.structure.CustomSaplingGenerator;
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import net.fabricmc.fabric.api.block.FabricBlockSettings;
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.block.Material;
import net.minecraft.block.SaplingBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;
public interface UBlocks {
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CloudFarmlandBlock CLOUD_FARMLAND = register(new CloudFarmlandBlock(FabricBlockSettings.of(UMaterials.CLOUD).noCollision().ticksRandomly().breakInstantly().sounds(BlockSoundGroup.WOOL).build()), "cloud_farmland");
CloudBlock CLOUD_BLOCK = register(new CloudBlock(CloudType.NORMAL), "cloud_block");
CloudBlock ENCHANTED_CLOUD_BLOCK = register(new CloudBlock(CloudType.ENCHANTED), "enchanted_cloud_block");
CloudBlock DENSE_CLOUD_BLOCK = register(new CloudBlock(CloudType.DENSE), "dense_cloud_block");
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CloudStairsBlock CLOUD_STAIRS = register(new CloudStairsBlock(CLOUD_BLOCK.getDefaultState(), FabricBlockSettings.of(UMaterials.CLOUD).build()), "cloud_stairs");
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CloudSlabBlock<CloudBlock> CLOUD_SLAB = register(new CloudSlabBlock<>(CLOUD_BLOCK, UMaterials.CLOUD), "cloud_slab");
CloudSlabBlock<CloudBlock> ENCHANTED_CLOUD_SLAB = register(new CloudSlabBlock<>(ENCHANTED_CLOUD_BLOCK, UMaterials.CLOUD), "enchanted_cloud_slab");
CloudSlabBlock<CloudBlock> DENSE_CLOUD_SLAB = register(new CloudSlabBlock<>(ENCHANTED_CLOUD_BLOCK, UMaterials.CLOUD), "dense_cloud_slab");
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CloudDoorBlock MISTED_GLASS_DOOR = register(new CloudDoorBlock(), "misted_glass_door");
DutchDoorBlock LIBRARY_DOOR = register(new DutchDoorBlock(FabricBlockSettings.of(Material.WOOD).sounds(BlockSoundGroup.WOOD).hardness(3).build()), "library_door");
DutchDoorBlock BAKERY_DOOR = register(new DutchDoorBlock(FabricBlockSettings.of(Material.WOOD).sounds(BlockSoundGroup.WOOD).hardness(3).build()), "bakery_door");
DiamondDoorBlock DIAMOND_DOOR = register(new DiamondDoorBlock(), "diamond_door");
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GlowingGemBlock ENCHANTED_TORCH = register(new GlowingGemBlock(), "enchanted_torch");
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CloudAnvilBlock CLOUD_ANVIL = register(new CloudAnvilBlock(), "cloud_anvil");
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CloudFenceBlock CLOUD_FENCE = register(new CloudFenceBlock(CloudType.NORMAL), "cloud_fence");
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TallCropBlock ALFALFA_CROPS = register(new TallCropBlock(FabricBlockSettings.of(Material.PLANT).noCollision().ticksRandomly().breakInstantly().sounds(BlockSoundGroup.CROP).build()), "alfalfa_crops");
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StickBlock STICK = register(new StickBlock(), "stick");
TomatoPlantBlock TOMATO_PLANT = register(new TomatoPlantBlock(), "tomato_plant");
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HiveWallBlock HIVE_WALL_BLOCK = register(new HiveWallBlock(), "hive_wall_block");
ChitinBlock CHITIN_SHELL_BLOCK = register(new ChitinBlock(), "chitin_shell_block");
Block CHISELED_CHITIN_SHELL_BLOCK = register(new ChiselledChitinBlock(), "chiseled_chitin_shell_block");
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BlockGrowingCuccoon SLIME_DROP = register(new BlockGrowingCuccoon(), "slime_drop");
SlimeLayerBlock SLIME_LAYER = register(new SlimeLayerBlock(), "slime_layer");
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Block SUGAR_BLOCK = register(new SugarBlock(), "sugar_block");
Block APPLE_LEAVES = register(new FruitLeavesBlock()
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.growthChance(1200)
.tint(0xFFEE81)
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.fruit(W -> TreeType.OAK.pickRandomStack())
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.compost(w -> new ItemStack(UItems.ROTTEN_APPLE)), "apple_leaves");
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SaplingBlock APPLE_SAPLING = register(new SaplingBlock(
new CustomSaplingGenerator(5, Blocks.OAK_LOG.getDefaultState(), APPLE_LEAVES.getDefaultState()),
FabricBlockSettings.of(Material.WOOD).build()
) {}, "apple_sapling");
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static <T extends Block> T register(T block, String name) {
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return Registry.BLOCK.add(new Identifier(Unicopia.MODID, name), block);
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}
static void bootstrap() { }
}