Unicopia/src/main/java/com/minelittlepony/unicopia/block/HiveWallBlock.java

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package com.minelittlepony.unicopia.block;
import java.util.Map;
import java.util.Random;
import com.google.common.collect.Maps;
import com.minelittlepony.unicopia.Race;
import com.minelittlepony.unicopia.SpeciesList;
import com.minelittlepony.unicopia.UBlocks;
import com.minelittlepony.unicopia.UMaterials;
import com.minelittlepony.unicopia.USounds;
import com.minelittlepony.unicopia.entity.player.IPlayer;
import com.minelittlepony.util.PosHelper;
import com.minelittlepony.util.shape.IShape;
import com.minelittlepony.util.shape.Sphere;
import net.fabricmc.fabric.api.block.FabricBlockSettings;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.FallingBlock;
import net.minecraft.entity.Entity;
import net.minecraft.entity.FallingBlockEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.particle.BlockStateParticleEffect;
import net.minecraft.particle.ParticleTypes;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.sound.SoundCategory;
import net.minecraft.state.StateFactory;
import net.minecraft.state.property.EnumProperty;
import net.minecraft.util.Hand;
import net.minecraft.util.StringIdentifiable;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.ViewableWorld;
import net.minecraft.world.World;
public class HiveWallBlock extends FallingBlock {
public static final EnumProperty<State> STATE = EnumProperty.of("state", State.class);
public static final EnumProperty<Axis> AXIS = EnumProperty.of("axis", Axis.class);
private static final IShape shape = new Sphere(false, 1.5);
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public HiveWallBlock() {
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super(FabricBlockSettings.of(UMaterials.hive)
.noCollision()
.strength(10, 10)
.hardness(2)
.ticksRandomly()
.lightLevel(1)
.sounds(BlockSoundGroup.SAND)
.build()
);
setDefaultState(stateFactory.getDefaultState()
.with(STATE, State.GROWING).with(AXIS, Axis.Y)
);
// TODO:
// setHarvestLevel("pickaxe", 1);
}
@Override
public void onScheduledTick(BlockState state, World world, BlockPos pos, Random rand) {
if (rand.nextInt(300) == 0) {
world.playSound(null, pos, USounds.INSECT, SoundCategory.BLOCKS, 1, 1);
}
State type = getState(state);
Axis axis = getAxis(state);
int matchedNeighbours = countNeighbours(world, pos);
if (type == State.GROWING) {
if (testForAxis(world, pos, axis)) {
world.setBlockState(pos, state.with(STATE, State.STABLE));
} else {
Axis newAxis = axis;
for (Axis i : Axis.VALUES) {
if (testForAxis(world, pos, i)) {
newAxis = i;
break;
}
}
if (newAxis != axis) {
world.setBlockState(pos, state.with(AXIS, newAxis).with(STATE, State.STABLE));
} else if (rand.nextInt(10) == 0) {
Direction facing = axis.randomFacing(rand);
BlockPos other = pos.offset(facing);
if (canSpreadInto(world, other, axis)) {
world.playSound(null, pos, USounds.SLIME_RETRACT, SoundCategory.BLOCKS, 1, 1);
world.setBlockState(other, state);
world.setBlockState(pos, state.with(STATE, State.STABLE));
}
}
}
} else if (type == State.DYING) {
if (matchedNeighbours > 1 && matchedNeighbours < 17) {
world.setBlockState(pos, state.with(STATE, State.STABLE));
} else {
die(world, pos, rand);
}
} else {
if (pos.getX() % 3 == 0 && pos.getZ() % 4 == 0 && isEmptySpace(world, pos.down()) && UBlocks.cuccoon.canPlaceBlockAt(world, pos.down())) {
world.setBlockState(pos.down(), UBlocks.cuccoon.getDefaultState());
} else if (!testForAxis(world, pos, axis)) {
world.setBlockState(pos, state.with(STATE, State.GROWING));
} else if (matchedNeighbours >= 27) {
world.setBlockState(pos, state.with(STATE, State.DYING));
} else {
return;
}
}
world.getBlockTickScheduler().schedule(pos, this, getTickRate(world));
}
public State getState(BlockState state) {
return state.get(STATE);
}
public Axis getAxis(BlockState state) {
return state.get(AXIS);
}
@Override
public void onBlockAdded(BlockState state, World world, BlockPos pos, BlockState oldState, boolean uuuuh) {
if (state.get(STATE) != State.STABLE) {
super.onBlockAdded(state, world, pos, oldState, uuuuh);
}
}
@Override
public int getTickRate(ViewableWorld view) {
return 10;
}
protected boolean testForAxis(World world, BlockPos pos, Axis axis) {
return !PosHelper.some(pos, p -> isEmptySpace(world, p), axis.getFacings());
}
protected boolean isEmptySpace(World world, BlockPos pos) {
if (world.isAir(pos)) {
return true;
}
BlockState state = world.getBlockState(pos);
return !(state.getMaterial().isLiquid()
|| state.isFullOpaque(world, pos)
|| state.isOpaque());
}
protected void die(World world, BlockPos pos, Random rand) {
world.breakBlock(pos, false);
PosHelper.all(pos, p -> {
BlockState s = world.getBlockState(p);
if (s.getBlock() == this) {
notifyDying(world, p, s, rand);
}
}, Direction.values());
}
protected void notifyDying(World world, BlockPos pos, BlockState state, Random rand) {
State oldState = state.get(STATE);
State newState = oldState.downGrade();
if (newState != oldState) {
world.setBlockState(pos, state.with(STATE, newState));
}
}
@Override
public void onSteppedOn(World world, BlockPos pos, Entity entity) {
if (entity instanceof PlayerEntity) {
IPlayer player = SpeciesList.instance().getPlayer((PlayerEntity)entity);
if (player.getSpecies() != Race.CHANGELING && !world.isClient) {
if (((isEmptySpace(world, pos.down()) || canFallThrough(world.getBlockState(pos.down()))) && pos.getY() >= 0)) {
FallingBlockEntity faller = new FallingBlockEntity(world, pos.getX() + 0.5D, pos.getY(), pos.getZ() + 0.5D, world.getBlockState(pos));
configureFallingBlockEntity(faller);
world.spawnEntity(faller);
}
}
}
}
@Override
public void onLanding(World world, BlockPos pos, BlockState fallingState, BlockState hitState) {
world.breakBlock(pos, true);
}
@Override
public boolean activate(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
if (hand == Hand.MAIN_HAND && player.getStackInHand(hand).isEmpty()) {
IPlayer iplayer = SpeciesList.instance().getPlayer(player);
if (iplayer.getSpecies() == Race.CHANGELING) {
retreat(world, pos);
PosHelper.adjacentNeighbours(pos).forEach(p -> {
if (world.getBlockState(p).getBlock() == this) {
retreat(world, p);
}
});
return true;
}
}
return false;
}
@Override
public BlockState getPlacementState(ItemPlacementContext context) {
return getDefaultState().with(AXIS, Axis.fromVanilla(context.getPlayerFacing().getAxis()));
}
@Override
public void randomDisplayTick(BlockState state, World world, BlockPos pos, Random rand) {
if (rand.nextInt(16) == 0) {
Vec3d vel = shape.computePoint(rand);
Vec3d vec = vel.add(pos.getX(), pos.getY(), pos.getZ());
world.addParticle(new BlockStateParticleEffect(ParticleTypes.BLOCK, state), vec.x, vec.y, vec.z, vel.x, vel.y, vel.z);
}
}
public void retreat(World world, BlockPos pos) {
world.setBlockState(pos, Blocks.AIR.getDefaultState());
world.playSound(null, pos, USounds.SLIME_RETRACT, SoundCategory.BLOCKS, 1, 1);
}
protected int countNeighbours(World world, BlockPos pos) {
int count = 0;
for (BlockPos i : BlockPos.iterate(pos.add(-1, -1, -1), pos.add(1, 1, 1))) {
if (world.getBlockState(i).getBlock() == this) {
count++;
}
}
return count;
}
protected boolean exposed(World world, BlockPos pos) {
return PosHelper.some(pos, p -> isEmptySpace(world, p), Direction.values());
}
protected boolean canSpreadInto(World world, BlockPos pos, Axis axis) {
if (world.isBlockLoaded(pos) && isEmptySpace(world, pos)) {
boolean one = false;
for (Direction facing : axis.getFacings()) {
BlockPos op = pos.offset(facing);
if (world.getBlockState(op).getMaterial() == UMaterials.hive) {
if (one) {
return true;
}
one = true;
}
}
}
return false;
}
@Override
protected void appendProperties(StateFactory.Builder<Block, BlockState> builder) {
builder.add(STATE).add(AXIS);
}
public enum State implements StringIdentifiable {
GROWING,
STABLE,
DYING;
static final State[] VALUES = values();
@Override
public String toString() {
return asString();
}
@Override
public String asString() {
return name().toLowerCase();
}
public State upgrade() {
switch (this) {
case DYING: return STABLE;
default: return GROWING;
}
}
public State downGrade() {
switch (this) {
case GROWING: return STABLE;
default: return DYING;
}
}
}
public enum Axis implements StringIdentifiable {
X(Direction.Axis.X, Direction.EAST, Direction.WEST, Direction.UP, Direction.DOWN),
Y(Direction.Axis.Y, Direction.EAST, Direction.WEST, Direction.NORTH, Direction.SOUTH),
Z(Direction.Axis.Z, Direction.NORTH, Direction.SOUTH, Direction.UP, Direction.DOWN);
static final Axis[] VALUES = values();
static final Map<Direction.Axis, Axis> AXIS_MAP = Maps.newEnumMap(Direction.Axis.class);
private final Direction.Axis vanilla;
private final Direction[] facings;
static {
for (Axis i : VALUES) {
AXIS_MAP.put(i.vanilla, i);
}
}
Axis(Direction.Axis vanilla, Direction... facings) {
this.vanilla = vanilla;
this.facings = facings;
}
@Override
public String toString() {
return asString();
}
@Override
public String asString() {
return name().toLowerCase();
}
public Direction randomFacing(Random rand) {
return facings[rand.nextInt(facings.length)];
}
public Direction[] getFacings() {
return facings;
}
public static Axis fromVanilla(Direction.Axis axis) {
return AXIS_MAP.get(axis);
}
}
}