Unicopia/src/main/java/com/minelittlepony/unicopia/item/AmuletItem.java

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package com.minelittlepony.unicopia.item;
import java.util.List;
import java.util.Optional;
import javax.annotation.Nullable;
import com.google.common.collect.ImmutableMultimap;
import com.google.common.collect.Multimap;
import net.fabricmc.fabric.api.item.v1.FabricItemSettings;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.item.TooltipContext;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EquipmentSlot;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.attribute.EntityAttribute;
import net.minecraft.entity.attribute.EntityAttributeModifier;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.ArmorMaterial;
import net.minecraft.item.ArmorMaterials;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.recipe.Ingredient;
import net.minecraft.sound.SoundEvent;
import net.minecraft.sound.SoundEvents;
import net.minecraft.text.LiteralText;
import net.minecraft.text.MutableText;
import net.minecraft.text.StringVisitable;
import net.minecraft.text.Style;
import net.minecraft.text.Text;
import net.minecraft.text.TranslatableText;
import net.minecraft.util.Formatting;
import net.minecraft.world.World;
public class AmuletItem extends ArmorItem {
private final int maxEnergy;
private final float drain;
private final ImmutableMultimap<EntityAttribute, EntityAttributeModifier> modifiers;
public AmuletItem(Item.Settings settings, int maxEnergy, int drainRate) {
this(settings, maxEnergy, drainRate, ImmutableMultimap.builder());
}
public AmuletItem(Item.Settings settings, int maxEnergy, int drainRate, ImmutableMultimap.Builder<EntityAttribute, EntityAttributeModifier> modifiers) {
super((Settings)settings, EquipmentSlot.CHEST, settings);
this.maxEnergy = maxEnergy;
drain = ((float)drainRate / (float)maxEnergy) / 10;
this.modifiers = modifiers.build();
}
@Override
public void inventoryTick(ItemStack stack, World world, Entity entity, int slot, boolean selected) {
if (isChargable() && entity instanceof LivingEntity && ((LivingEntity) entity).getEquippedStack(getSlotType()) == stack) {
consumeEnergy(stack, drain);
}
}
@Override
public void appendTooltip(ItemStack stack, @Nullable World world, List<Text> list, TooltipContext tooltipContext) {
for (StringVisitable line : MinecraftClient.getInstance().textRenderer.getTextHandler().wrapLines(
new TranslatableText(getTranslationKey(stack) + ".lore"), 150, Style.EMPTY)) {
MutableText compiled = new LiteralText("").formatted(Formatting.ITALIC, Formatting.GRAY);
line.visit(s -> {
compiled.append(s);
return Optional.empty();
});
list.add(compiled);
}
if (isChargable()) {
list.add(new TranslatableText("item.unicopia.amulet.energy", (int)Math.floor(getEnergy(stack)), maxEnergy));
}
}
@Override
public boolean hasGlint(ItemStack stack) {
return !isChargable() || stack.hasEnchantments() || getEnergy(stack) > 0;
}
@Override
public Multimap<EntityAttribute, EntityAttributeModifier> getAttributeModifiers(EquipmentSlot slot) {
return slot == getSlotType() ? modifiers : ImmutableMultimap.of();
}
public boolean isApplicable(ItemStack stack) {
return stack.getItem() == this && getEnergy(stack) > 0;
}
public boolean isApplicable(LivingEntity entity) {
return isApplicable(entity.getEquippedStack(getSlotType()));
}
public boolean isChargable() {
return maxEnergy > 0;
}
public boolean canCharge(ItemStack stack) {
return isChargable() && getEnergy(stack) < maxEnergy;
}
public float getChargeRemainder(ItemStack stack) {
return Math.max(0, maxEnergy - getEnergy(stack));
}
public static void consumeEnergy(ItemStack stack, float amount) {
setEnergy(stack, getEnergy(stack) - amount);
}
public static float getEnergy(ItemStack stack) {
return stack.hasTag() && stack.getTag().contains("energy") ? stack.getTag().getFloat("energy") : 0;
}
public static void setEnergy(ItemStack stack, float energy) {
if (energy <= 0) {
stack.removeSubTag("energy");
} else {
stack.getOrCreateTag().putFloat("energy", energy);
}
}
public static class Settings extends FabricItemSettings implements ArmorMaterial {
private final String name;
private int protection;
private float toughness;
private float resistance;
public Settings(String name) {
this.name = name;
}
public Settings protection(int protection) {
this.protection = protection;
return this;
}
public Settings toughness(int toughness) {
this.toughness = toughness;
return this;
}
public Settings resistance(int resistance) {
this.resistance = resistance;
return this;
}
@Override
public int getDurability(EquipmentSlot slot) {
return ArmorMaterials.LEATHER.getDurability(slot);
}
@Override
public int getProtectionAmount(EquipmentSlot slot) {
return protection;
}
@Override
public int getEnchantability() {
return 0;
}
@Override
public SoundEvent getEquipSound() {
return SoundEvents.ITEM_ARMOR_EQUIP_DIAMOND;
}
@Override
public Ingredient getRepairIngredient() {
return Ingredient.EMPTY;
}
@Override
public String getName() {
return name;
}
@Override
public float getToughness() {
return toughness;
}
@Override
public float getKnockbackResistance() {
return resistance;
}
}
}