Unicopia/src/main/java/com/minelittlepony/unicopia/ability/BatPonyHangAbility.java

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package com.minelittlepony.unicopia.ability;
import com.minelittlepony.unicopia.Race;
import com.minelittlepony.unicopia.ability.data.Multi;
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import com.minelittlepony.unicopia.entity.player.Pony;
import com.minelittlepony.unicopia.util.RayTraceHelper;
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import net.minecraft.predicate.entity.EntityPredicates;
import net.minecraft.util.math.BlockPos;
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/**
* A magic casting ability for unicorns.
* (only shields for now)
*/
public class BatPonyHangAbility implements Ability<Multi> {
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@Override
public int getWarmupTime(Pony player) {
return 1;
}
@Override
public int getCooldownTime(Pony player) {
return 0;
}
@Override
public double getCostEstimate(Pony player) {
return 0;
}
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@Override
public boolean canUse(Race race) {
return race == Race.BAT;
}
@Override
public Multi tryActivate(Pony player) {
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if (player.isHanging()) {
return new Multi(BlockPos.ZERO, 0);
}
return RayTraceHelper.doTrace(player.getMaster(), 5, 1, EntityPredicates.EXCEPT_SPECTATOR).getBlockPos()
.map(BlockPos::down)
.filter(player::canHangAt)
.map(pos -> new Multi(pos, 1))
.orElse(null);
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}
@Override
public Multi.Serializer<Multi> getSerializer() {
return Multi.SERIALIZER;
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}
@Override
public void apply(Pony player, Multi data) {
if (data.hitType == 0 && player.isHanging()) {
player.stopHanging();
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return;
}
if (data.hitType == 1 && player.canHangAt(data.pos())) {
player.startHanging(data.pos());
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}
}
@Override
public void preApply(Pony player, AbilitySlot slot) {
}
@Override
public void postApply(Pony player, AbilitySlot slot) {
}
}