Unicopia/src/main/java/com/minelittlepony/unicopia/block/GrowableBlock.java

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package com.minelittlepony.unicopia.block;
import java.util.function.Supplier;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.SnowBlock;
import net.minecraft.block.SpreadableBlock;
import net.minecraft.registry.tag.FluidTags;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.random.Random;
import net.minecraft.world.WorldView;
import net.minecraft.world.chunk.light.ChunkLightProvider;
public class GrowableBlock extends SpreadableBlock {
private final Supplier<Block> dead;
protected GrowableBlock(Settings settings, Supplier<Block> converted) {
super(settings);
this.dead = converted;
}
@Override
public void randomTick(BlockState state, ServerWorld world, BlockPos pos, Random random) {
if (!canSurvive(state, world, pos)) {
world.setBlockState(pos, dead.get().getDefaultState());
return;
}
if (world.getLightLevel(pos.up()) >= 9) {
BlockState blockState = getDefaultState();
for (int i = 0; i < 4; i++) {
BlockPos blockPos = pos.add(
random.nextInt(3) - 1,
random.nextInt(5) - 3,
random.nextInt(3) - 1
);
if (canSpread(blockState, world, blockPos)) {
world.setBlockState(blockPos, blockState.with(SNOWY, world.getBlockState(blockPos.up()).isOf(Blocks.SNOW)));
}
}
}
}
private boolean canSpread(BlockState state, WorldView world, BlockPos pos) {
return world.getBlockState(pos).isOf(dead.get())
&& !world.getFluidState(pos.up()).isIn(FluidTags.WATER)
&& canSurvive(state, world, pos);
}
private boolean canSurvive(BlockState state, WorldView world, BlockPos pos) {
BlockPos above = pos.up();
BlockState stateAbove = world.getBlockState(above);
if (stateAbove.isOf(Blocks.SNOW) && stateAbove.get(SnowBlock.LAYERS) == 1) {
return true;
}
if (stateAbove.getFluidState().getLevel() == 8) {
return false;
}
return ChunkLightProvider.getRealisticOpacity(world, state, pos, stateAbove, above, Direction.UP, stateAbove.getOpacity(world, above)) < world.getMaxLightLevel();
}
}