Unicopia/src/main/java/com/minelittlepony/unicopia/item/WeatherJarItem.java

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2024-03-30 03:19:54 +01:00
package com.minelittlepony.unicopia.item;
import com.minelittlepony.unicopia.AwaitTickQueue;
import com.minelittlepony.unicopia.USounds;
import com.minelittlepony.unicopia.particle.LightningBoltParticleEffect;
import com.minelittlepony.unicopia.particle.ParticleUtils;
import com.minelittlepony.unicopia.particle.UParticles;
import com.minelittlepony.unicopia.projectile.MagicProjectileEntity;
import com.minelittlepony.unicopia.projectile.Projectile;
import com.minelittlepony.unicopia.projectile.ProjectileDelegate;
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.LightningEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.AliasedBlockItem;
import net.minecraft.item.ItemStack;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.sound.SoundEvent;
import net.minecraft.util.Hand;
import net.minecraft.util.TypedActionResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkSectionPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.Heightmap;
import net.minecraft.world.World;
import net.minecraft.world.WorldEvents;
public class WeatherJarItem extends AliasedBlockItem implements Projectile, ProjectileDelegate.HitListener {
private final Type type;
public WeatherJarItem(Block block, Settings settings, Type type) {
super(block, settings);
this.type = type;
Projectile.makeDispensable(this);
}
@Override
public SoundEvent getThrowSound(ItemStack stack) {
return USounds.ENTITY_JAR_THROW;
}
@Override
public float getProjectileDamage(ItemStack stack) {
return 0.5F;
}
@Override
public TypedActionResult<ItemStack> use(World world, PlayerEntity player, Hand hand) {
if (player.shouldCancelInteraction()) {
return super.use(world, player, hand);
}
return triggerThrow(world, player, hand);
}
@Override
public void onImpact(MagicProjectileEntity projectile) {
releaseContents(projectile.getWorld(), projectile.getBlockPos());
}
public void releaseContents(World world, BlockPos pos) {
if (!world.isClient()) {
ServerWorld sw = (ServerWorld)world;
if (type == Type.RAIN || type == Type.THUNDER) {
// clear weather time = number of ticks for which the weather is clear
// rain time = ticks until rain gets toggled (reset the tick after toggling)
// thunder time = ticks until thundering gets toggled (reset the tick after toggling)
// clear weather time
// Number of ticks weather must stay clear.
// Raining and thundering, and raining/thundering times are kept to false and 0
// when clear weather time is <= 0
// - wait for thunder time to reach zero then toggle thundering
// - wait for rain time to reach zero then toggle raining
// when thunder time is <= 0
// - randomly pick a new value for thunder time
// when rain time is <= 0
// - randomly pick a new value for rain time
sw.setWeather(0, 0, type == Type.RAIN, type == Type.THUNDER);
if (type == Type.THUNDER) {
for (int i = world.random.nextInt(7); i > 0; i--) {
AwaitTickQueue.scheduleTask(world, w -> {
LightningEntity bolt = EntityType.LIGHTNING_BOLT.create(world);
bolt.setCosmetic(true);
bolt.refreshPositionAfterTeleport(Vec3d.ofBottomCenter(world.getTopPosition(Heightmap.Type.MOTION_BLOCKING, world.getRandomPosInChunk(
ChunkSectionPos.getBlockCoord(ChunkSectionPos.getSectionCoord(pos.getX())),
0,
ChunkSectionPos.getBlockCoord(ChunkSectionPos.getSectionCoord(pos.getZ())),
15
)).up(32)));
world.spawnEntity(bolt);
}, 15 + world.random.nextInt(12));
}
}
}
if (type == Type.LIGHTNING) {
LightningEntity lightning = EntityType.LIGHTNING_BOLT.create(world);
lightning.refreshPositionAfterTeleport(pos.getX(), pos.getY(), pos.getZ());
world.spawnEntity(lightning);
}
}
Vec3d centerPos = pos.toCenterPos();
if (type == Type.LIGHTNING) {
ParticleUtils.spawnParticle(world, LightningBoltParticleEffect.DEFAULT, centerPos, Vec3d.ZERO);
}
if (type == Type.RAIN || type == Type.THUNDER) {
world.syncWorldEvent(WorldEvents.SPLASH_POTION_SPLASHED, pos, type == Type.THUNDER ? 0x888888 : 0xF8F8F8);
for (int i = world.random.nextInt(3) + 1; i >= 0; i--) {
ParticleUtils.spawnParticle(world, UParticles.CLOUDS_ESCAPING,
centerPos.getX(), centerPos.getY(), centerPos.getZ(),
world.random.nextFloat() - 0.5,
0,
world.random.nextFloat() - 0.5
);
}
}
world.syncWorldEvent(WorldEvents.BLOCK_BROKEN, pos, Block.getRawIdFromState(Blocks.GLASS.getDefaultState()));
}
public enum Type {
RAIN,
THUNDER,
LIGHTNING
}
}