MineLittlePony/src/main/java/com/minelittlepony/client/model/IMobModel.java
2019-11-22 19:59:42 +02:00

35 lines
1.2 KiB
Java

package com.minelittlepony.client.model;
import net.minecraft.client.model.ModelPart;
import net.minecraft.util.math.MathHelper;
import com.minelittlepony.model.PonyModelConstants;
/**
* Common interface for all undead enemies.
*/
public interface IMobModel {
/**
* Rotates the provided arm to the correct orientation for holding an item.
*
* @param arm The arm to rotate
* @param direction Direction multiplier. 1 for right, -1 for left.
* @param swingProgress How far we are through the current swing
* @param ticks Render partial ticks
*/
default void rotateArmHolding(ModelPart arm, float direction, float swingProgress, float ticks) {
float swing = MathHelper.sin(swingProgress * PonyModelConstants.PI);
float roll = MathHelper.sin((1 - (1 - swingProgress) * (1 - swingProgress)) * PonyModelConstants.PI);
float cos = MathHelper.cos(ticks * 0.09F) * 0.05F + 0.05F;
float sin = MathHelper.sin(ticks * 0.067F) / 10;
arm.pitch = -1.5707964F;
arm.pitch -= swing * 1.2F - roll * 0.4F;
arm.pitch += sin;
arm.yaw = direction * (0.1F - swing * 0.6F);
arm.roll = cos;
}
}