mirror of
https://github.com/MineLittlePony/MineLittlePony.git
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99 lines
No EOL
4.4 KiB
Java
99 lines
No EOL
4.4 KiB
Java
package com.minelittlepony.client.render;
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import com.minelittlepony.client.MineLittlePony;
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import com.minelittlepony.client.render.entity.*;
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import com.minelittlepony.client.render.entity.npc.*;
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import com.minelittlepony.common.util.settings.Setting;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.function.BiConsumer;
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import net.minecraft.entity.EntityType;
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/**
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* Central location where new entity renderers are registered and applied.
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*/
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public final class MobRenderers {
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public static final Map<String, MobRenderers> REGISTRY = new HashMap<>();
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public static final MobRenderers VILLAGER = register("villagers", (state, pony) -> {
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pony.switchRenderer(state, EntityType.VILLAGER, VillagerPonyRenderer::new);
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pony.switchRenderer(state, EntityType.WITCH, WitchRenderer::new);
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pony.switchRenderer(state, EntityType.ZOMBIE_VILLAGER, ZomponyVillagerRenderer::new);
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pony.switchRenderer(state, EntityType.WANDERING_TRADER, TraderRenderer::new);
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});
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public static final MobRenderers ILLAGER = register("illagers", (state, pony) -> {
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pony.switchRenderer(state, EntityType.VEX, VexRenderer::new);
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pony.switchRenderer(state, EntityType.EVOKER, IllagerPonyRenderer.Evoker::new);
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pony.switchRenderer(state, EntityType.VINDICATOR, IllagerPonyRenderer.Vindicator::new);
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pony.switchRenderer(state, EntityType.ILLUSIONER, IllagerPonyRenderer.Illusionist::new);
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pony.switchRenderer(state, EntityType.PILLAGER, PillagerRenderer::new);
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});
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public static final MobRenderers ZOMBIE = register("zombies", (state, pony) -> {
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pony.switchRenderer(state, EntityType.ZOMBIE, ZomponyRenderer::new);
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pony.switchRenderer(state, EntityType.HUSK, ZomponyRenderer.Husk::new);
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pony.switchRenderer(state, EntityType.GIANT, ZomponyRenderer.Giant::new);
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pony.switchRenderer(state, EntityType.DROWNED, ZomponyRenderer.Drowned::new);
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});
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public static final MobRenderers PIGLIN = register("pigzombies", (state, pony) -> {
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pony.switchRenderer(state, EntityType.PIGLIN, PonyPiglinRenderer::new);
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pony.switchRenderer(state, EntityType.ZOMBIFIED_PIGLIN, PonyPiglinRenderer::new);
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});
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public static final MobRenderers SKELETON = register("skeletons", (state, pony) -> {
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pony.switchRenderer(state, EntityType.SKELETON, SkeleponyRenderer::new);
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pony.switchRenderer(state, EntityType.STRAY, SkeleponyRenderer.Stray::new);
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pony.switchRenderer(state, EntityType.WITHER_SKELETON, SkeleponyRenderer.Wither::new);
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});
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public static final MobRenderers GUARDIAN = register("guardians", (state, pony) -> {
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pony.switchRenderer(state, EntityType.GUARDIAN, SeaponyRenderer::new);
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pony.switchRenderer(state, EntityType.ELDER_GUARDIAN, SeaponyRenderer.Elder::new);
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});
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public static final MobRenderers ENDERMAN = register("endermen", (state, pony) -> {
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pony.switchRenderer(state, EntityType.ENDERMAN, EnderStallionRenderer::new);
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});
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public static final MobRenderers INANIMATE = register("inanimates", (state, pony) -> {
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pony.switchRenderer(state, EntityType.ARMOR_STAND, PonyStandRenderer::new);
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});
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public static final MobRenderers STRIDER = register("strider", (state, pony) -> {
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pony.switchRenderer(state, EntityType.STRIDER, ParaspriteRenderer::new);
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});
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private final BiConsumer<Boolean, PonyRenderDispatcher> changer;
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public final String name;
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private boolean lastState;
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private MobRenderers(String name, BiConsumer<Boolean, PonyRenderDispatcher> changer) {
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this.name = name;
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this.changer = changer;
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}
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public Setting<Boolean> option() {
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return MineLittlePony.getInstance().getConfig().<Boolean>get(name);
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}
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public boolean set(boolean value) {
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value = option().set(value);
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apply(PonyRenderDispatcher.getInstance());
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return value;
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}
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public boolean get() {
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return option().get();
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}
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public static MobRenderers register(String name, BiConsumer<Boolean, PonyRenderDispatcher> changer) {
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return REGISTRY.computeIfAbsent(name, n -> new MobRenderers(name, changer));
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}
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void apply(PonyRenderDispatcher dispatcher) {
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boolean state = get();
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if (state != lastState) {
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MineLittlePony.logger.info(String.format("Ponify %s [%B] -> [%B]", name, lastState, state));
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lastState = state;
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changer.accept(state, dispatcher);
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}
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}
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} |