mirror of
https://github.com/MineLittlePony/MineLittlePony.git
synced 2025-02-22 04:13:10 +01:00
87 lines
2.9 KiB
Java
87 lines
2.9 KiB
Java
package com.minelittlepony.render.layer;
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import com.minelittlepony.model.BodyPart;
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import net.minecraft.client.entity.AbstractClientPlayer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderLivingBase;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityList;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.nbt.NBTTagCompound;
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import javax.annotation.Nullable;
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public class LayerEntityOnPonyShoulder extends AbstractPonyLayer<AbstractClientPlayer> {
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private final RenderManager renderManager;
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private EntityLivingBase leftEntity;
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private EntityLivingBase rightEntity;
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public LayerEntityOnPonyShoulder(RenderManager manager, RenderLivingBase<AbstractClientPlayer> renderer) {
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super(renderer);
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renderManager = manager;
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}
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@Override
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public void doPonyRender(AbstractClientPlayer player, float move, float swing, float partialTicks, float ticks, float headYaw, float headPitch, float scale) {
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GlStateManager.enableRescaleNormal();
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GlStateManager.color(1, 1, 1, 1);
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NBTTagCompound leftTag = player.getLeftShoulderEntity();
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if (!leftTag.isEmpty()) {
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leftEntity = renderShoulderEntity(player, leftEntity, leftTag, headYaw, headPitch, true);
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}
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NBTTagCompound rightTag = player.getRightShoulderEntity();
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if (!rightTag.isEmpty()) {
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rightEntity = renderShoulderEntity(player, rightEntity, rightTag, headYaw, headPitch, false);
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}
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GlStateManager.disableRescaleNormal();
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}
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@Nullable
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private EntityLivingBase renderShoulderEntity(AbstractClientPlayer player, @Nullable EntityLivingBase entity, NBTTagCompound shoulderTag, float headYaw, float headPitch, boolean left) {
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if (entity == null || !entity.getUniqueID().equals(shoulderTag.getUniqueId("UUID"))) {
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entity = (EntityLivingBase) EntityList.createEntityFromNBT(shoulderTag, player.world);
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// this isn't an entity.
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if (entity == null) {
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return null;
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}
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}
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Render<Entity> render = renderManager.getEntityRenderObject(entity);
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if (render == null) {
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return entity;
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}
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GlStateManager.pushMatrix();
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getPonyModel().transform(BodyPart.BODY);
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// render on the haunches
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GlStateManager.translate(left ? 0.25F : -0.25F, 0.25F, 0.35F);
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GlStateManager.scale(1, -1, -1);
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GlStateManager.rotate(left ? -5 : 5, 0, 0, 1);
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// look where the player is looking
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entity.prevRotationYawHead = headYaw;
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entity.rotationYawHead = headYaw;
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entity.rotationPitch = headPitch;
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entity.prevRotationPitch = headPitch;
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render.doRender(entity, 0, 0, 0, 0, 0);
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GlStateManager.popMatrix();
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return entity;
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}
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}
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