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https://github.com/MineLittlePony/MineLittlePony.git
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65 lines
2.1 KiB
Java
65 lines
2.1 KiB
Java
package com.minelittlepony.model;
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import static com.minelittlepony.model.PonyModelConstants.PI;
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import com.minelittlepony.model.player.ModelAlicorn;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.math.MathHelper;
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/**
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* Common class for all humanoid (ponioid?) non-player enemies.
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*
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*/
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public class ModelMobPony extends ModelAlicorn {
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public ModelMobPony() {
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super(false);
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}
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@Override
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protected void rotateLegs(float move, float swing, float ticks, Entity entity) {
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super.rotateLegs(move, swing, ticks, entity);
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if (rightArmPose != ArmPose.EMPTY) {
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if (canCast()) {
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rotateArmHolding(unicornArmRight, -1, swingProgress, ticks);
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} else {
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rotateArmHolding(bipedRightArm, -1, swingProgress, ticks);
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}
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}
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if (leftArmPose != ArmPose.EMPTY) {
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if (canCast()) {
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rotateArmHolding(unicornArmLeft, -1, swingProgress, ticks);
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} else {
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rotateArmHolding(bipedLeftArm, -1, swingProgress, ticks);
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}
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}
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}
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/**
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* Rotates the provided arm to the correct orientation for holding an item.
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*
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* @param arm The arm to rotate
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* @param direction Direction multiplier. 1 for right, -1 for left.
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* @param swingProgress How far we are through the current swing
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* @param ticks Render partial ticks
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*/
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protected void rotateArmHolding(ModelRenderer arm, float direction, float swingProgress, float ticks) {
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float swing = MathHelper.sin(swingProgress * PI);
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float roll = MathHelper.sin((1 - (1 - swingProgress) * (1 - swingProgress)) * PI);
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float cos = MathHelper.cos(ticks * 0.09F) * 0.05F + 0.05F;
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float sin = MathHelper.sin(ticks * 0.067F) / 10;
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arm.rotateAngleX = -1.5707964F;
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arm.rotateAngleX -= swing * 1.2F - roll * 0.4F;
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arm.rotateAngleX += sin;
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arm.rotateAngleY = direction * (0.1F - swing * 0.6F);
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arm.rotateAngleZ = cos;
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}
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}
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